Idris4ukur

Portugal
On FACEIT since 2015 213 matches tracked 140 matches in 30 days
ELO ▲ 45
2,671
30-day peak: 2,760
Rank EU
#31,082
Portugal #431 in Portugal
Last updated:

How does Idris4ukur play?

Rating 1.09 K/R 0.77 ADR 83.2 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 213 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+4 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.4
Zeus kills1 in 213 matches
Knife kills 2 in 213 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 56%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 85%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 34x 4K, 3 aces in 140 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.18, ADR +4.2, Headshots +2 pp
= Stayed the same
Win rate at 51%
▼ Got worse
ELO −74

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −180 ELO
29 matches · 31% win rate
On Dust 2 −111 ELO
57 matches · 49% win rate
In match 1 of the day −60 ELO
30 matches · 37% win rate

Idris4ukur loses the most ELO on Nuke: −180 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 35 · Anubis
  3. Highest rating in a match: 3.10 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
49% better than 36%
0.78 better than 66%
81.1 better than 49%
1.11 better than 69%
55% of 284 duels better than 68%
54% of 28 situations better than 87%
Ancient51
57% better than 62%
0.79 better than 65%
85.2 better than 64%
1.12 better than 71%
58% of 280 duels better than 81%
29% of 21 situations better than 25%
Anubis42
52% better than 42%
0.81 better than 78%
85.8 better than 73%
1.16 better than 82%
54% of 162 duels better than 62%
38% of 24 situations right on the average
Nuke29
31% better than 2%
0.75 better than 47%
85.6 better than 65%
1.04 better than 47%
45% of 190 duels better than 15%
32% of 19 situations better than 33%
Inferno15
67% better than 81%
0.68 better than 13%
76.4 better than 14%
0.94 better than 9%
55% of 49 duels right on the average
50% of 8 situations better than 77%
Mirage14
71% -
0.72 -
79.0 -
0.99-
47% of 60 duels -
40% of 5 situations -
Cache5
20% -
0.71 -
81.7 -
0.94-
47% of 32 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Idris4ukur plays

Across 213 matches Idris4ukur averages K/R 0.77, ADR 83.2 and a rating of 1.09. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 58% headshots. The strongest map is Mirage with a 71% win rate in 14 matches. In 102 of 213 matches the rating was 1.10 or higher (48%), in 69 it was below 0.90. In 140 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. Idris4ukur loses the most ELO on Nuke (−180 ELO, win rate 31%). Things go best on Anubis (+150 ELO, win rate 52%). Match no. 3 of the day goes best: 74% win rate, +90 ELO. Improved over the last three months: K/R +0.08, Rating +0.18, ADR +4.2, Headshots +2 pp. Got weaker: ELO −74. Unchanged in recent months: Win rate at 51%. Last 30 days: 140 matches, win rate 51%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.