Id1ck20

Kazakhstan
On FACEIT since 2022 137 matches tracked 33 matches in 30 days
ELO ▼ 12
2,006
30-day peak: 2,033
Rank EU
#221,868
Kazakhstan #8,999 in Kazakhstan
Last updated:

How does Id1ck20 play?

Rating 1.30 (from 113 matches) K/R 0.90 ADR 95.0 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 113 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 37% good 1.10 to 1.29 25% normal 0.90 to 1.09 12% weak 0.75 to 0.89 5% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 31%+19 pp · Ø 12% better than 97%
K/D 1.29+0.26 · Ø 1.03 better than 97%
Pistol kills per match 3.5
Knife kills 8 in 137 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 18x 4K, 4 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.29).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.63+0.34 · Ø 0.29 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.90, ADR at 96.1, Win rate at 50%, ELO at 2,006
▼ Got worse
Rating −0.15

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOctNov

Best month: July 2026 with 0.96. Last 3 months: 0.90 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −83 ELO
27 matches · 41% win rate
On Inferno −77 ELO
21 matches · 43% win rate
On Mirage −53 ELO
39 matches · 51% win rate

Id1ck20 loses the most ELO in match 3 of the day: −83 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.80 · Dust 2
  5. Most kills in a match: 38 · Overpass

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
55% better than 64%
0.91 better than 96%
97.2 better than 96%
1.32 better than 97%
68% of 128 duels better than 99%
45% of 20 situations better than 72%
Mirage39
51% right on the average
0.94 better than 98%
97.3 better than 97%
1.39 better than 99%
64% of 163 duels better than 98%
45% of 20 situations better than 74%
Inferno21
43% better than 17%
0.87 better than 89%
93.5 better than 91%
1.19 better than 84%
63% of 104 duels better than 94%
42% of 12 situations better than 63%
Ancient20
45% better than 29%
0.95 better than 98%
99.0 better than 98%
1.37 better than 99%
58% of 80 duels better than 81%
41% of 17 situations better than 59%
Anubis7
43% -
0.60 -
68.9 -
0.88-
35% of 23 duels -
0% of 3 situations -
Nuke3
67% -
0.95 -
89.3 -
1.28-
65% of 17 duels -
50% of 4 situations -
Overpass3
67% -
0.89 -
90.9 -
1.25-
25% of 4 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Id1ck20 plays

Across 137 matches Id1ck20 averages K/R 0.90 and ADR 95.0; the rating across the 113 rated matches is 1.30. Biggest strength: Rating at 1.30, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 32% headshots. The strongest map is Dust 2 with a 55% win rate in 42 matches. In 81 of 113 matches the rating was 1.10 or higher (72%), in 18 it was below 0.90. In 62 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: July 2026 at 1.39. Id1ck20 loses the most ELO in match 3 of the day (−83 ELO, win rate 41%). Things go best on Ancient (+21 ELO, win rate 45%). Match no. 1 of the day goes best: 56% win rate, −27 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.15. Unchanged in recent months: K/R at 0.90, ADR at 96.1, Win rate at 50%, ELO at 2,006. Last 30 days: 33 matches, win rate 55%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.