Id1ck20

Kazakhstan
On FACEIT since 2022 140 matches tracked 24 matches in 30 days
ELO ▼ 12
2,006
30-day peak: 2,033
Rank EU
#255,464
Kazakhstan #10,546 in Kazakhstan
Last updated:

How does Id1ck20 play?

Rating 1.29 (from 116 matches) K/R 0.90 ADR 94.8 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 116 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 37% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 5% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.28+0.25 · Ø 1.03 better than 97%
Pistol kills per match 3.5
Knife kills 8 in 140 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 93%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 19x 4K, 4 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.29).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 52%
Enemies flashed per round 0.64+0.35 · Ø 0.29 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.90, ADR at 95.7, ELO at 2,006
▼ Got worse
Rating −0.16, Win rate −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOctNov

Best month: July 2026 with 0.96. Last 3 months: 0.90 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −92 ELO
28 matches · 39% win rate
On Inferno −77 ELO
21 matches · 43% win rate
On Mirage −53 ELO
40 matches · 53% win rate

Id1ck20 loses the most ELO in match 3 of the day: −92 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.80 · Dust 2
  5. Most kills in a match: 38 · Overpass

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
53% better than 56%
0.91 better than 97%
96.8 better than 97%
1.31 better than 97%
67% of 132 duels better than 99%
45% of 20 situations better than 73%
Mirage40
53% better than 59%
0.94 better than 98%
97.0 better than 97%
1.39 better than 99%
65% of 169 duels better than 98%
45% of 22 situations better than 70%
Ancient21
43% better than 21%
0.94 better than 98%
98.7 better than 98%
1.34 better than 99%
58% of 83 duels better than 83%
39% of 18 situations better than 52%
Inferno21
43% better than 21%
0.87 better than 92%
93.5 better than 93%
1.19 better than 87%
63% of 104 duels better than 93%
42% of 12 situations better than 59%
Anubis7
43% -
0.60 -
68.9 -
0.88-
35% of 23 duels -
0% of 3 situations -
Nuke3
67% -
0.95 -
89.3 -
1.28-
65% of 17 duels -
50% of 4 situations -
Overpass3
67% -
0.89 -
90.9 -
1.25-
25% of 4 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Id1ck20 plays

Across 140 matches Id1ck20 averages K/R 0.90 and ADR 94.8; the rating across the 116 rated matches is 1.29. Biggest strength: Rating at 1.29, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 32% headshots. The strongest map is Dust 2 with a 53% win rate in 43 matches. In 82 of 116 matches the rating was 1.10 or higher (71%), in 18 it was below 0.90. In 65 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: July 2026 at 1.39. Id1ck20 loses the most ELO in match 3 of the day (−92 ELO, win rate 39%). Things go best on Ancient (+21 ELO, win rate 43%). Match no. 2 of the day goes best: 57% win rate, −56 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.16, Win rate −3 pp. Unchanged in recent months: K/R at 0.90, ADR at 95.7, ELO at 2,006. Last 30 days: 24 matches, win rate 50%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.