Ichigo999

Germany
On FACEIT since 2024 185 matches tracked
Last updated:

How does Ichigo999 play?

Rating 0.96 K/R 0.69 ADR 77.9 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 26%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 49%−1 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 15%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 38%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.94−0.06 · Ø 1.00 better than 32%
Pistol kills per match 2.3
Knife kills 1 in 185 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 23%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 21%
MVPs per match 2.0−0.2 · Ø 2.2 better than 30%
4Ks and aces 9x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 27%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 44%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 77.0
▼ Got worse
K/R −0.05, Rating −0.07, Win rate −5 pp, ELO −134

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −46 ELO
30 matches · 40% win rate
From match 5 of the day −15 ELO
28 matches · 39% win rate
On Sundays −42 ELO, win rate 33%

Ichigo999 loses the most ELO on Anubis: −46 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.54 · Nuke

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
46% better than 32%
0.71 better than 46%
78.5 better than 44%
1.00 right on the average
53% of 232 duels better than 66%
20% of 44 situations better than 9%
Mirage33
48% better than 46%
0.67 better than 26%
75.5 better than 30%
0.92 better than 23%
49% of 220 duels better than 44%
29% of 14 situations better than 25%
Anubis30
40% better than 13%
0.72 right on the average
79.2 better than 47%
0.98 better than 44%
46% of 153 duels better than 25%
33% of 21 situations better than 33%
Inferno27
41% better than 24%
0.68 better than 39%
76.8 better than 46%
0.95 better than 37%
56% of 137 duels better than 77%
35% of 17 situations better than 47%
Nuke16
44% better than 21%
0.67 better than 26%
79.5 better than 48%
0.98 better than 37%
55% of 78 duels better than 75%
56% of 9 situations better than 84%
Cache14
64% -
0.68 -
80.9 -
0.95-
48% of 79 duels -
57% of 7 situations -
Ancient6
0% -
0.58 -
73.5 -
0.72-
62% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ichigo999 plays

Across 185 matches Ichigo999 averages K/R 0.69, ADR 77.9 and a rating of 0.96. Biggest strength: Utility damage per round at 5.1, better than 77% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 15% of level 7 players. Averages 15.0 kills per match with 44% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 60 of 185 matches the rating was 1.10 or higher (32%), in 93 it was below 0.90. In 112 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: July 2026 at 0.99. Ichigo999 loses the most ELO on Anubis (−46 ELO, win rate 40%). Things go best on Mirage (+76 ELO, win rate 48%). Match no. 1 of the day goes best: 52% win rate, +63 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.07, Win rate −5 pp, ELO −134. Unchanged in recent months: ADR at 77.0. Last 30 days: 8 matches, win rate 38%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.