Icevuehj

Spain
On FACEIT since 2016 379 matches tracked 111 matches in 30 days
ELO ▲ 46
3,302
30-day peak: 3,354
Rank EU ▼ 23 places
#2,839
Spain #28 in Spain
30 days · prev. #2,816 · best #2,489
Last updated:

How does Icevuehj play?

Rating 1.03 (from 378 matches) K/R 0.73 ADR 82.5 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 379 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

3,000-3,499 ELO

Compared with 7,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 36%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.06).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.03−0.03 · Ø 1.06 better than 33%
Pistol kills per match 2.5
Knife kills 8 in 379 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 23%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 60x 4K, 6 aces in 330 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 7.6+3.6 · Ø 4.0 better than 98%
Enemies flashed per round 0.62+0.30 · Ø 0.32 better than 98%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 83.2, ELO at 3,302
▼ Got worse
Headshots −5 pp, Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.73. Just below the average (0.75).

Patterns

From the last 379 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −206 ELO
77 matches · 48% win rate
On Anubis −89 ELO
21 matches · 43% win rate
Between 6:00 and 12:00 −41 ELO, win rate 50%
On Wednesdays ±0 ELO, win rate 43%

Icevuehj loses the most ELO from match 5 of the day: −206 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Nuke
  2. Most kills in a match: 40 · Nuke
  3. Recorded match no. 250 · Inferno
  4. Highest rating in a match: 2.58 · Nuke

Maps in detail

from the last 379 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2122
58% better than 62%
0.75 better than 46%
82.0 right on the average
1.04 better than 39%
49% of 377 duels better than 30%
29% of 48 situations better than 23%
Ancient84
54% better than 46%
0.74 better than 41%
85.5 better than 67%
1.03 better than 40%
50% of 272 duels better than 35%
55% of 29 situations better than 86%
Nuke69
64% better than 70%
0.70 better than 21%
78.2 better than 29%
1.01 better than 28%
45% of 194 duels better than 13%
36% of 25 situations better than 43%
Inferno43
58% better than 38%
0.78 better than 45%
86.5 better than 54%
1.12 better than 42%
56% of 149 duels right on the average
38% of 16 situations better than 42%
Cache31
48% better than 20%
0.71 better than 18%
81.0 better than 32%
0.95 better than 7%
51% of 129 duels better than 31%
17% of 6 situations better than 8%
Anubis21
43% better than 14%
0.74 better than 44%
86.0 better than 73%
1.04 better than 43%
55% of 55 duels better than 65%
22% of 9 situations better than 13%
Mirage9
44% -
0.64 -
72.4 -
0.89-
34% of 32 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Icevuehj plays

Across 379 matches Icevuehj averages K/R 0.73 and ADR 82.5; the rating across the 378 rated matches is 1.03. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 69 matches. In 148 of 379 matches the rating was 1.10 or higher (39%), in 138 it was below 0.90. In 330 matches with detailed stats: 60 4Ks and 6 aces. Best month by rating: July 2026 at 1.07. Icevuehj loses the most ELO from match 5 of the day (−206 ELO, win rate 48%). Things go best on Nuke (+172 ELO, win rate 64%). Match no. 3 of the day goes best: 65% win rate, +125 ELO. Got weaker: Headshots −5 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 83.2, ELO at 3,302. Last 30 days: 111 matches, win rate 55%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.