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Icepeek-

Chile
On FACEIT since 2020 561 matches tracked 197 matches in 30 days
ELO ▲ 163
2,700
30-day peak: 2,715
Rank SA ▲ 331 places
#591
Chile #27 in Chile
30 days · prev. #922 · best #554
Last updated:

How does Icepeek- play?

Rating 1.11 K/R 0.79 ADR 84.6 from 561 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 213 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (497 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 85%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.10+0.06 · Ø 1.04 better than 65%
Pistol kills per match 2.8 from the last 213
Zeus kills2 in 213 matches
Knife kills 1 in 213 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 65%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 125x 4K, 18 aces in 497 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, ELO +213
= Stayed the same
K/R at 0.80, ADR at 85.2, Headshots at 57%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −136 ELO
33 matches · 42% win rate
In match 4 of the day −40 ELO
25 matches · 40% win rate
Between 6:00 and 12:00 +57 ELO, win rate 44%
On Saturdays −71 ELO, win rate 47%

Icepeek- loses the most ELO in match 1 of the day: −136 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
51% better than 44%
0.77 better than 62%
83.0 better than 60%
1.06 better than 57%
49% of 409 duels better than 34%
37% of 35 situations better than 47%
Dust 264
55% better than 59%
0.82 better than 80%
87.4 better than 76%
1.14 better than 77%
49% of 280 duels better than 35%
50% of 26 situations better than 81%
Ancient31
58% better than 66%
0.87 better than 90%
93.7 better than 90%
1.17 better than 83%
60% of 154 duels better than 89%
33% of 9 situations better than 36%
Anubis22
55% better than 54%
0.82 better than 80%
84.6 better than 67%
1.18 better than 86%
60% of 86 duels better than 88%
33% of 12 situations better than 37%
Inferno9
33% -
0.75 -
80.1 -
1.03-
62% of 29 duels -
-
Cache7
71% -
0.83 -
90.0 -
1.12-
46% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Icepeek- plays

Across 561 matches Icepeek- averages K/R 0.79, ADR 84.6 and a rating of 1.11. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 102 of 213 matches the rating was 1.10 or higher (48%), in 57 it was below 0.90. In 497 matches with detailed stats: 125 4Ks and 18 aces. Best month by rating: September 2026 at 1.17. Icepeek- loses the most ELO in match 1 of the day (−136 ELO, win rate 42%). Things go best on Mirage (+222 ELO, win rate 51%). Match no. 3 of the day goes best: 64% win rate, +95 ELO. Improved over the last three months: Rating +0.05, ELO +213. Unchanged in recent months: K/R at 0.80, ADR at 85.2, Headshots at 57%, Win rate at 52%. Last 30 days: 197 matches, win rate 52%, net ELO +439.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.