Icepeek-
How does Icepeek- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (497 matches).
Compared with 2,699 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average57% headshots and so clearly above the average (52%).
Impact
Average2.6 MVPs per match and so clearly above the average (2.4).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.17. Last 3 months: 1.12 (at the start 1.07). Clearly above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 86.6. Last 3 months: 85.2 (at the start 83.1). Slightly above the average (81.2).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months unchanged at 57%. Clearly above the average (52%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 52% (at the start 50%). Just above the average (51%).
Best month: November 2026 with 2,715. Last 3 months: 2,700 (at the start 2,487).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 213 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Icepeek- loses the most ELO in match 1 of the day: −136 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.51 · Mirage
- Most kills in a match: 34 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 213 matchesCompared with players on the same level who have at least 15 matches on the map.
How Icepeek- plays
Across 561 matches Icepeek- averages K/R 0.79, ADR 84.6 and a rating of 1.11. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 102 of 213 matches the rating was 1.10 or higher (48%), in 57 it was below 0.90. In 497 matches with detailed stats: 125 4Ks and 18 aces. Best month by rating: September 2026 at 1.17. Icepeek- loses the most ELO in match 1 of the day (−136 ELO, win rate 42%). Things go best on Mirage (+222 ELO, win rate 51%). Match no. 3 of the day goes best: 64% win rate, +95 ELO. Improved over the last three months: Rating +0.05, ELO +213. Unchanged in recent months: K/R at 0.80, ADR at 85.2, Headshots at 57%, Win rate at 52%. Last 30 days: 197 matches, win rate 52%, net ELO +439.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.