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Iceo

Australia
On FACEIT since 2019 287 matches tracked 31 matches in 30 days
ELO ▲ 124
2,228
30-day peak: 2,228
Rank OCE ▲ 153 places
#690
Australia #555 in Australia
30 days · prev. #843 · best #674
Last updated:

How does Iceo play?

Rating 1.03 K/R 0.72 ADR 77.9 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 287 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 9%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Knife kills 9 in 287 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 42x 4K, 5 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 21%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +3 pp
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 77.4, ELO at 2,228
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −92 ELO
36 matches · 39% win rate
In match 3 of the day −82 ELO
53 matches · 43% win rate
Between 6:00 and 12:00 −5 ELO, win rate 44%
On Tuesdays −17 ELO, win rate 39%

Iceo loses the most ELO on Cache: −92 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.32 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 42 · Nuke

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
41% better than 16%
0.72 better than 41%
78.3 better than 36%
1.03 right on the average
49% of 355 duels better than 38%
36% of 44 situations better than 45%
Anubis54
57% better than 68%
0.78 better than 71%
82.3 better than 60%
1.12 better than 78%
54% of 320 duels better than 65%
54% of 24 situations better than 85%
Ancient40
48% better than 38%
0.67 better than 17%
70.1 better than 6%
0.97 better than 29%
47% of 179 duels better than 24%
29% of 28 situations better than 27%
Nuke39
54% better than 47%
0.73 better than 44%
79.1 better than 45%
1.03 better than 48%
51% of 220 duels better than 42%
47% of 15 situations better than 67%
Cache36
39% better than 8%
0.66 better than 17%
73.0 better than 15%
0.92 better than 16%
48% of 185 duels better than 26%
25% of 24 situations better than 18%
Inferno36
61% better than 80%
0.76 better than 63%
82.6 better than 57%
1.07 better than 64%
58% of 194 duels better than 76%
50% of 16 situations better than 77%
Mirage7
14% -
0.64 -
66.7 -
0.92-
43% of 28 duels -
33% of 3 situations -
Vertigo4
50% -
0.72 -
82.7 -
0.97-
57% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Iceo plays

Across 287 matches Iceo averages K/R 0.72, ADR 77.9 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 40% headshots. The strongest map is Inferno with a 61% win rate in 36 matches. In 111 of 287 matches the rating was 1.10 or higher (39%), in 118 it was below 0.90. In 226 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: November 2026 at 1.09. Iceo loses the most ELO on Cache (−92 ELO, win rate 39%). Things go best on Inferno (+97 ELO, win rate 61%). From match no. 5 of the day on, things go best: 64% win rate, +93 ELO. Improved over the last three months: Headshots +6 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 77.4, ELO at 2,228. Last 30 days: 31 matches, win rate 55%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.