Iceman5551

BA
127 matches tracked
Last updated:

How does Iceman5551 play?

K/R 0.73 ADR 82.2 from 127 matches
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2.0 pp better than 28%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 0%−11 pp better than 1%
K/D 1.02−0.01 better than 44%
Pistol kills per match 3.0
Knife kills 1 in 127 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 2x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.54+0.24 better than 95%
Rounds with a death 71%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06
= Stayed the same
ADR at 84.3, Headshots at 61%
▼ Got worse
Win rate −6 pp, ELO −201

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.77 (at the start 0.71).

Patterns

From the last 127 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −90 ELO
30 matches · 40% wins
In match 3 of the day −26 ELO
23 matches · 39% wins

Iceman5551 loses the most ELO on Dust 2: −90 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
55% better than 61%
0.76 better than 58%
85.0 better than 70%
-
50% of 218 duels better than 41%
34% of 29 situations better than 38%
Dust 230
40% better than 12%
0.70 better than 30%
75.7 better than 24%
-
36% of 105 duels better than 2%
36% of 14 situations better than 44%
Inferno19
37% better than 7%
0.73 better than 41%
83.0 better than 58%
-
45% of 83 duels better than 14%
25% of 8 situations better than 19%
Ancient12
42% –
0.64 –
78.1 –
-
49% of 55 duels –
25% of 4 situations –
Nuke12
42% –
0.75 –
83.9 –
-
55% of 42 duels –
31% of 16 situations –
Anubis5
60% –
0.87 –
99.7 –
-
66% of 29 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Iceman5551 plays

Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Clutch 1v1 won at 32%. That is better than only 18% of players on level 10. On average 16.0 kills per match, 61% of them headshots. The strongest map is Mirage with a 55% win rate in 49 matches. In 52 matches with detailed stats: 2 4Ks and 1 aces. Iceman5551 loses the most ELO on Dust 2 (−90 ELO, win rate 40%). Things go best on Mirage (+77 ELO, win rate 55%). Improved over the last three months: K/R +0.06. Got weaker: Win rate −6 pp, ELO −201. Unchanged in recent months: ADR at 84.3, Headshots at 61%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.