IcelorDd

Turkey
43 matches tracked
Last updated:

How does IcelorDd play?

K/R 0.72 ADR 81.3 from 43 matches
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 55%+5 pp better than 90%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 20%−2 pp better than 44%
Clutch kills per match 1.6−0.1 better than 51%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+5 pp better than 77%
AWP share of kills 5%−6 pp better than 30%
K/D 1.01+0.03 better than 66%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds
Rounds with 2K 15.3%+2.4 pp better than 95%
Rounds with 3K 4.1%+0.3 pp better than 66%
MVPs per match 2.3+0.1 better than 69%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 5.6+1.5 better than 82%
Enemies flashed per round 0.43+0.17 better than 86%
Rounds with a death 72%−1 pp better than 64%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.15, ADR +12.9, Win rate +21 pp, ELO +61
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.65).

Patterns

From the last 43 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
44% better than 30%
0.73 better than 60%
81.7 better than 66%
-
56% of 80 duels better than 83%
45% of 11 situations better than 72%
Inferno6
67% -
0.76 -
85.7 -
-
47% of 32 duels -
38% of 8 situations -
Mirage6
83% -
0.74 -
84.8 -
-
44% of 27 duels -
75% of 4 situations -
Ancient5
60% -
0.73 -
83.3 -
-
43% of 23 duels -
20% of 5 situations -
Anubis5
40% -
0.66 -
75.3 -
-
60% of 15 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IcelorDd plays

Biggest strength: Opening duels won at 55%. That is better than 90% of players on level 6. On average 16.1 kills per match, 50% of them headshots. In 21 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: K/R +0.15, ADR +12.9, Win rate +21 pp, ELO +61. Got weaker: Headshots −2 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.