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Icelangg

Russia
On FACEIT since 2020 176 matches tracked 35 matches in 30 days
ELO ▲ 134
2,867
30-day peak: 2,895
Rank SEA ▲ 192 places
#298
Russia #4,493 in Russia
30 days · prev. #490 · best #294
Last updated:

How does Icelangg play?

Rating 1.15 (from 97 matches) K/R 0.86 ADR 91.5 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 97 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (11%).

Rounds with first kill 19%+8 pp · Ø 11% better than 99%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (52%).

Headshot rate 34%−18 pp · Ø 52% better than 1%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.5 from the last 147
Knife kills 6 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.6%).

2K rounds 16.4%+2.8 pp · Ø 13.6% better than 94%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 31x 4K, 1 ace in 83 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 3%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.09, Headshots +11 pp, Win rate +11 pp
= Stayed the same
K/R at 0.89, ADR at 93.8
▼ Got worse
ELO −51

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOctNov

Best month: June 2026 with 0.93. Last 3 months: 0.89 (at the start 0.86). Well above the average (0.75).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −79 ELO
23 matches · 43% win rate
On Mirage −63 ELO
60 matches · 60% win rate
Between 6:00 and 12:00 +95 ELO, win rate 48%
On Mondays −96 ELO, win rate 38%

Icelangg loses the most ELO in match 3 of the day: −79 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Highest rating in a match: 2.17 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
60% better than 77%
0.88 better than 92%
91.8 better than 89%
1.16 better than 80%
62% of 267 duels better than 94%
39% of 18 situations better than 52%
Dust 250
46% better than 23%
0.90 better than 94%
96.8 better than 95%
1.15 better than 75%
61% of 257 duels better than 89%
53% of 15 situations better than 85%
Anubis15
53% better than 46%
0.84 better than 85%
88.0 better than 80%
1.14-
64% of 74 duels better than 95%
9% of 11 situations better than 2%
Ancient12
42% -
0.85 -
89.9 -
1.18-
61% of 61 duels -
0% of 3 situations -
Nuke5
60% -
0.84 -
87.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Icelangg plays

Across 176 matches Icelangg averages K/R 0.86 and ADR 91.5; the rating across the 97 rated matches is 1.15. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 19.3 kills per match with 34% headshots. The strongest map is Mirage with a 60% win rate in 60 matches. In 51 of 97 matches the rating was 1.10 or higher (53%), in 25 it was below 0.90. In 83 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: June 2026 at 1.64. Icelangg loses the most ELO in match 3 of the day (−79 ELO, win rate 43%). Things go best from match 5 of the day (+119 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +119 ELO. Improved over the last three months: Rating +0.09, Headshots +11 pp, Win rate +11 pp. Got weaker: ELO −51. Unchanged in recent months: K/R at 0.89, ADR at 93.8. Last 30 days: 35 matches, win rate 60%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.