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Iayve

Sweden
On FACEIT since 2026 148 matches tracked
Last updated:

How does Iayve play?

Rating 1.04 K/R 0.74 ADR 81.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 148 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 25%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.06+0.04 · Ø 1.02 better than 67%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 15x 4K, 0 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 83%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 84%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +243
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.21, ADR −10.1, Win rate −5 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.68 (at the start 0.83). Slightly below the average (0.73).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −59 ELO
34 matches · 47% win rate
On Dust 2 −53 ELO
28 matches · 54% win rate
Between 0:00 and 6:00 −2 ELO, win rate 45%
On Tuesdays ±0 ELO, win rate 44%

Iayve loses the most ELO in match 2 of the day: −59 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 67%
0.76 better than 61%
81.5 better than 55%
1.07 better than 67%
53% of 120 duels better than 64%
50% of 26 situations better than 83%
Dust 228
54% better than 61%
0.71 better than 38%
82.3 better than 60%
1.00 better than 42%
46% of 90 duels better than 23%
42% of 12 situations better than 63%
Ancient25
64% better than 84%
0.70 better than 31%
81.0 better than 51%
0.98 better than 36%
58% of 92 duels better than 87%
63% of 8 situations better than 93%
Nuke25
64% better than 75%
0.84 better than 85%
84.5 better than 72%
1.18 better than 86%
63% of 59 duels better than 94%
52% of 23 situations better than 81%
Anubis21
43% better than 25%
0.72 better than 43%
82.2 better than 57%
1.00 better than 41%
45% of 66 duels better than 20%
36% of 14 situations better than 47%
Inferno8
50% -
0.63 -
72.0 -
0.91-
57% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Iayve plays

Across 148 matches Iayve averages K/R 0.74, ADR 81.7 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 53 of 148 matches the rating was 1.10 or higher (36%), in 55 it was below 0.90. In 127 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: June 2026 at 1.30. Iayve loses the most ELO in match 2 of the day (−59 ELO, win rate 47%). Things go best on Ancient (+28 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +26 ELO. Improved over the last three months: Headshots +3 pp, ELO +243. Got weaker: K/R −0.15, Rating −0.21, ADR −10.1, Win rate −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.