Iatchb

Sweden
223 matches tracked 28 matches in 30 days
Last updated:

How does Iatchb play?

Rating 0.98 K/R 0.68 ADR 73.7 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 223 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 43%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 0.98−0.05 · Ø 1.03 better than 24%
Pistol kills per match 2.5
Knife kills 2 in 223 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 7%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 24%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 23x 4K, 1 ace in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 31%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +8 pp, ELO +124
= Stayed the same
ADR at 74.4, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −124 ELO
58 matches · 57% win rate
On Dust 2 −39 ELO
58 matches · 43% win rate
On Sundays −73 ELO, win rate 41%

Iatchb loses the most ELO on Mirage: −124 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.67 · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
43% better than 18%
0.65 better than 10%
71.6 better than 8%
0.94 better than 14%
55% of 211 duels better than 69%
34% of 38 situations better than 40%
Mirage58
57% better than 69%
0.72 better than 37%
77.7 better than 31%
1.04 right on the average
50% of 234 duels better than 40%
27% of 30 situations better than 19%
Ancient42
57% better than 67%
0.66 better than 12%
73.2 better than 11%
0.95 better than 21%
48% of 161 duels better than 27%
50% of 18 situations better than 79%
Anubis38
63% better than 82%
0.64 better than 7%
72.0 better than 8%
0.95 better than 17%
48% of 163 duels better than 24%
50% of 24 situations better than 78%
Cache15
60% -
0.64 -
71.8 -
0.96-
54% of 52 duels -
40% of 10 situations -
Nuke7
43% -
0.66 -
68.3 -
0.99-
58% of 24 duels -
0% of 5 situations -
Inferno4
50% -
0.89 -
82.5 -
1.31-
56% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Iatchb plays

Across 223 matches Iatchb averages K/R 0.68, ADR 73.7 and a rating of 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 73.7, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 38 matches. In 74 of 223 matches the rating was 1.10 or higher (33%), in 105 it was below 0.90. In 142 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. Iatchb loses the most ELO on Mirage (−124 ELO, win rate 57%). Things go best on Anubis (+149 ELO, win rate 63%). Match no. 2 of the day goes best: 59% win rate, +72 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +8 pp, ELO +124. Unchanged in recent months: ADR at 74.4, Headshots at 50%. Last 30 days: 28 matches, win rate 61%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.