I_ReiKo_I
Name history of I_ReiKo_I
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does I_ReiKo_I play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).
Compared with 2,480 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average42% headshots and so well below the average (50%).
Impact
Average2.4 MVPs per match and so slightly above the average (2.3).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.79. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.13. Last 3 months: 1.12 (at the start 0.97). Clearly above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 84.4. Last 3 months: 83.5 (at the start 74.9). Slightly above the average (80.9).
Share of headshot kills
Best month: November 2026 with 49%. Last 3 months: 42% (at the start 43%). Well below the average (50%).
Matches won (win rate)
Best month: November 2026 with 70%. Last 3 months: 51% (at the start 46%). Right on the average (51%).
Best month: August 2026 with 2,251. Last 3 months: 2,271 (at the start 2,251).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 275 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
I_ReiKo_I loses the most ELO on Ancient: −109 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 18 wins in a row · Cache
- Recorded match no. 250 · Ancient
- Highest rating in a match: 2.53 · Inferno
- Most kills in a match: 51 · Ancient
- Reached level 10 · Nuke
Maps in detail
from the last 275 matchesCompared with players on the same level who have at least 15 matches on the map.
How I_ReiKo_I plays
Across 275 matches I_ReiKo_I averages K/R 0.75 and ADR 80.3; the rating across the 236 rated matches is 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 42% headshots. The strongest map is Inferno with a 73% win rate in 30 matches. In 109 of 236 matches the rating was 1.10 or higher (46%), in 80 it was below 0.90. In 224 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: November 2026 at 1.13. I_ReiKo_I loses the most ELO on Ancient (−109 ELO, win rate 44%). Things go best on Mirage (+90 ELO, win rate 56%). Improved over the last three months: K/R +0.09, Rating +0.15, ADR +8.6, Win rate +5 pp. Unchanged in recent months: Headshots at 42%, ELO at 2,271. Last 30 days: 76 matches, win rate 55%, net ELO −20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.