I_ReiKo_I

Japan
On FACEIT since 2019 275 matches tracked 76 matches in 30 days
Last updated:

How does I_ReiKo_I play?

Rating 1.08 (from 236 matches) K/R 0.75 ADR 80.3 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 236 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.09+0.06 · Ø 1.03 better than 65%
Pistol kills per match 3.2
Knife kills 11 in 275 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 50%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 52x 4K, 3 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.15, ADR +8.6, Win rate +5 pp
= Stayed the same
Headshots at 42%, ELO at 2,271
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −109 ELO
62 matches · 44% win rate
On Inferno −21 ELO
30 matches · 73% win rate
Between 12:00 and 18:00 +18 ELO, win rate 38%
On Thursdays −124 ELO, win rate 24%

I_ReiKo_I loses the most ELO on Ancient: −109 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 18 wins in a row · Cache
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.53 · Inferno
  4. Most kills in a match: 51 · Ancient
  5. Reached level 10 · Nuke

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis65
54% better than 56%
0.76 better than 55%
79.8 better than 39%
1.09 better than 66%
53% of 206 duels better than 56%
32% of 47 situations better than 33%
Ancient62
44% better than 25%
0.74 better than 45%
82.5 better than 53%
1.06 better than 58%
61% of 153 duels better than 92%
38% of 37 situations right on the average
Nuke45
44% better than 24%
0.73 better than 39%
79.4 better than 42%
1.07 better than 54%
55% of 129 duels better than 62%
38% of 21 situations right on the average
Inferno30
73% better than 95%
0.80 better than 66%
81.2 better than 43%
1.22 better than 83%
63% of 64 duels better than 91%
42% of 24 situations better than 56%
Dust 229
41% better than 14%
0.75 right on the average
82.0 better than 54%
1.00 better than 34%
58% of 95 duels better than 83%
23% of 22 situations better than 12%
Mirage25
56% better than 66%
0.74 better than 46%
77.2 better than 27%
1.05 right on the average
56% of 66 duels better than 75%
25% of 16 situations better than 15%
Cache18
33% better than 6%
0.73 right on the average
78.2 better than 41%
1.09 better than 66%
49% of 71 duels better than 44%
58% of 12 situations better than 92%

Compared with players on the same level who have at least 15 matches on the map.

How I_ReiKo_I plays

Across 275 matches I_ReiKo_I averages K/R 0.75 and ADR 80.3; the rating across the 236 rated matches is 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 42% headshots. The strongest map is Inferno with a 73% win rate in 30 matches. In 109 of 236 matches the rating was 1.10 or higher (46%), in 80 it was below 0.90. In 224 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: November 2026 at 1.13. I_ReiKo_I loses the most ELO on Ancient (−109 ELO, win rate 44%). Things go best on Mirage (+90 ELO, win rate 56%). Improved over the last three months: K/R +0.09, Rating +0.15, ADR +8.6, Win rate +5 pp. Unchanged in recent months: Headshots at 42%, ELO at 2,271. Last 30 days: 76 matches, win rate 55%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.