I_R_ROT

Sweden
On FACEIT since 2013 250 matches tracked 46 matches in 30 days
ELO ▲ 95
2,406
30-day peak: 2,528
Rank EU
#75,593
Sweden #2,071 in Sweden
Last updated:

How does I_R_ROT play?

Rating 1.14 K/R 0.78 ADR 87.5 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 250 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 27%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.19+0.16 · Ø 1.03 better than 88%
Pistol kills per match 3.6
Knife kills 2 in 250 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 87%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 38x 4K, 4 aces in 179 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.14, Rating +0.19, ADR +12.2, Headshots +2 pp, Win rate +11 pp, ELO +101
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.86 (at the start 0.72). Well above the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −120 ELO
49 matches · 47% win rate
On Dust 2 −52 ELO
71 matches · 54% win rate
Between 6:00 and 12:00 +59 ELO, win rate 43%
On Thursdays ±0 ELO, win rate 38%

I_R_ROT loses the most ELO in match 2 of the day: −120 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.45 · Inferno
  3. Most kills in a match: 46 · Dust 2
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
54% better than 59%
0.74 better than 45%
85.1 better than 68%
1.09 better than 64%
57% of 247 duels better than 78%
36% of 53 situations better than 46%
Mirage68
47% better than 32%
0.78 better than 66%
87.2 better than 79%
1.11 better than 74%
45% of 278 duels better than 16%
43% of 44 situations better than 64%
Inferno53
62% better than 76%
0.88 better than 89%
92.8 better than 86%
1.29 better than 92%
65% of 174 duels better than 97%
49% of 41 situations better than 70%
Cache30
57% -
0.86 -
95.6 -
1.26-
51% of 127 duels -
47% of 15 situations -
Nuke17
53% better than 40%
0.66 better than 12%
75.3 better than 19%
0.97 better than 24%
40% of 57 duels better than 4%
67% of 9 situations better than 94%
Ancient7
29% -
0.64 -
73.5 -
0.94-
58% of 12 duels -
20% of 10 situations -
Anubis4
0% -
0.57 -
73.2 -
0.76-
45% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How I_R_ROT plays

Across 250 matches I_R_ROT averages K/R 0.78, ADR 87.5 and a rating of 1.14. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Inferno with a 62% win rate in 53 matches. In 118 of 250 matches the rating was 1.10 or higher (47%), in 69 it was below 0.90. In 179 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: September 2026 at 1.25. I_R_ROT loses the most ELO in match 2 of the day (−120 ELO, win rate 47%). Things go best on Inferno (+181 ELO, win rate 62%). Match no. 4 of the day goes best: 67% win rate, +76 ELO. Improved over the last three months: K/R +0.14, Rating +0.19, ADR +12.2, Headshots +2 pp, Win rate +11 pp, ELO +101. Last 30 days: 46 matches, win rate 57%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.