I_Archy_I

USA
On FACEIT since 2020 88 matches tracked 40 matches in 30 days
ELO ▲ 86
2,191
30-day peak: 2,203
Rank NA ▲ 2,163 places
#4,621
USA #2,520 in USA
30 days · prev. #6,784 · best #4,211
Last updated:

How does I_Archy_I play?

Rating 1.27 K/R 0.91 ADR 91.3 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 88 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 33% good 1.10 to 1.29 30% normal 0.90 to 1.09 15% weak 0.75 to 0.89 3% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.33+0.30 · Ø 1.03 better than 98%
Pistol kills per match 3.0
Knife kills 1 in 88 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.7% of rounds and so well above the average (13.4%).

2K rounds 17.7%+4.3 pp · Ø 13.4% better than 99%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 19x 4K, 5 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp, ELO +238
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.08, Rating −0.07, ADR −8.8, First kills −3 pp, Clutch 1v1 −12 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 1.06. Last 3 months: 0.88 (at the start 0.96). Well above the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −62 ELO
20 matches · 50% win rate
On Dust 2 −8 ELO
31 matches · 55% win rate
Between 6:00 and 12:00 −50 ELO, win rate 43%

I_Archy_I loses the most ELO on Ancient: −62 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Reached level 10 · Inferno
  3. Highest rating in a match: 2.48 · Dust 2
  4. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
55% better than 63%
0.90 better than 96%
93.4 better than 92%
1.29 better than 97%
58% of 148 duels better than 85%
37% of 27 situations better than 46%
Anubis21
57% better than 70%
0.99 better than 99%
97.7 better than 97%
1.39 better than 99%
59% of 98 duels better than 85%
67% of 15 situations better than 97%
Ancient20
50% right on the average
0.88 better than 95%
87.6 better than 80%
1.18 better than 91%
75% of 60 duels better than 99%
40% of 15 situations better than 57%
Cache6
33% -
0.79 -
84.3 -
1.08-
55% of 31 duels -
20% of 5 situations -
Inferno5
80% -
0.88 -
82.3 -
1.25-
70% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How I_Archy_I plays

Across 88 matches I_Archy_I averages K/R 0.91, ADR 91.3 and a rating of 1.27. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 20.9 kills per match with 43% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 63 of 88 matches the rating was 1.10 or higher (72%), in 12 it was below 0.90. In 88 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: September 2026 at 1.51. I_Archy_I loses the most ELO on Ancient (−62 ELO, win rate 50%). Things go best on Anubis (+17 ELO, win rate 57%). Improved over the last three months: Win rate +12 pp, ELO +238. Got weaker: K/R −0.08, Rating −0.07, ADR −8.8, First kills −3 pp, Clutch 1v1 −12 pp. Unchanged in recent months: Headshots at 43%. Last 30 days: 40 matches, win rate 58%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.