IZyNuB

KZ
199 matches tracked 65 matches in 30 days
Last updated:

How does IZyNuB play?

Rating 1.00 (from 148 matches) K/R 0.75 ADR 83.6 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 9
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 85%
Opening duels won 50%−1 pp better than 43%

Clutch

Weakness
Last one alive
Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 0.8−0.8 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+2 pp better than 59%
AWP share of kills 6%−4 pp better than 36%
K/D 0.95−0.06 better than 25%
Pistol kills per match 2.4
Knife kills 4 in 199 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.7 pp better than 64%
Rounds with 3K 4.6%+0.6 pp better than 75%
MVPs per match 2.4+0.2 better than 66%
4Ks and aces 25x 4K, 3 aces in 148 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 43%
Utility damage per round 3.0−1.3 better than 19%
Enemies flashed per round 0.13−0.15 better than 12%
Rounds with a death 78%+6 pp better than 3%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.75, ADR at 83.8, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.72).

Patterns

From the last 199 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −11 ELO, win rate 42%
On Thursdays ±0 ELO, win rate 30%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Dust 2
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
62% better than 86%
0.70 better than 33%
79.5 better than 47%
0.95 better than 26%
47% of 202 duels better than 28%
64% of 11 situations better than 96%
Dust 258
55% better than 64%
0.75 better than 60%
84.9 better than 74%
0.96 better than 29%
50% of 276 duels better than 46%
36% of 14 situations better than 44%
Ancient30
67% better than 90%
0.81 better than 82%
85.9 better than 76%
1.10 better than 76%
52% of 165 duels better than 55%
33% of 9 situations better than 41%
Anubis28
54% better than 57%
0.79 better than 77%
87.9 better than 85%
1.08 better than 70%
52% of 130 duels level
38% of 8 situations level
Nuke18
11% better than 1%
0.69 better than 24%
79.9 better than 44%
0.91-
53% of 74 duels better than 58%
36% of 11 situations better than 42%
Inferno4
50% -
0.94 -
95.0 -
1.52-
60% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IZyNuB plays

Across 199 matches IZyNuB averages K/R 0.75 and ADR 83.6; the rating across the 148 rated matches is 1.00. Biggest strength: Rounds with first kill at 13%. That is better than 85% of players on level 9. Most room to improve: Rounds with a death at 78%. That is better than only 3% of players on level 9. On average 16.3 kills per match, 50% of them headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 53 of 148 matches the rating was 1.10 or higher (36%), in 61 it was below 0.90. In 148 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. Things go best on Ancient (+117 ELO, win rate 67%). Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.75, ADR at 83.8, Win rate at 55%. Last 30 days: 65 matches, win rate 52%, ELO balance −37.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.