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IYI111

South Korea
On FACEIT since 2024 180 matches tracked 98 matches in 30 days
Last updated:

How does IYI111 play?

Rating 1.10 K/R 0.80 ADR 85.5 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 180 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 12%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 54%+3 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 17%+6 pp · Ø 11% better than 81%
K/D 1.11+0.10 · Ø 1.01 better than 84%
Pistol kills per match 3.5
Knife kills 6 in 180 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.3%).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 90%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.5+0.3 · Ø 2.2 better than 77%
4Ks and aces 35x 4K, 4 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 42%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether IYI111 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 180 matches, all from the last 3 months.

Kills per round (K/R)

0.84
SepOctNov

Best month: November 2026 with 0.84.

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
20 matches · 60% win rate
On Nuke −22 ELO
23 matches · 61% win rate
On Tuesdays −45 ELO, win rate 45%

IYI111 loses the most ELO on Anubis: −25 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Highest rating in a match: 2.45 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
47% better than 36%
0.78 better than 71%
82.4 better than 60%
1.08 better than 71%
50% of 260 duels better than 46%
24% of 41 situations better than 15%
Dust 239
56% better than 68%
0.80 better than 81%
86.1 better than 78%
1.12 better than 81%
60% of 181 duels better than 93%
47% of 17 situations better than 76%
Nuke23
61% better than 72%
0.86 better than 89%
91.8 better than 90%
1.18 better than 85%
56% of 91 duels better than 70%
60% of 15 situations better than 90%
Anubis20
60% better than 78%
0.83 better than 90%
88.0 better than 86%
1.12 better than 82%
59% of 103 duels better than 89%
27% of 15 situations better than 24%
Inferno15
40% better than 15%
0.74 better than 59%
81.5 better than 58%
1.02 better than 52%
44% of 73 duels better than 14%
10% of 10 situations better than 3%
Ancient12
50% -
0.85 -
89.5 -
1.17-
52% of 71 duels -
17% of 12 situations -
Cache8
50% -
0.71 -
83.8 -
1.01-
56% of 39 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IYI111 plays

Across 180 matches IYI111 averages K/R 0.80, ADR 85.5 and a rating of 1.10. Biggest strength: K/D at 1.11, better than 84% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 17.6 kills per match with 50% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 82 of 180 matches the rating was 1.10 or higher (46%), in 51 it was below 0.90. In 180 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: November 2026 at 1.15. IYI111 loses the most ELO on Anubis (−25 ELO, win rate 60%). Things go best on Dust 2 (+59 ELO, win rate 56%). Match no. 1 of the day goes best: 59% win rate, −52 ELO. Last 30 days: 98 matches, win rate 48%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.