ISROPIL

Russia
On FACEIT since 2023 193 matches tracked 87 matches in 30 days
ELO ▲ 229
2,493
30-day peak: 2,493
Rank EU
#56,888
Russia #16,231 in Russia
Last updated:

How does ISROPIL play?

Rating 1.04 K/R 0.73 ADR 80.8 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 193 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.3
Zeus kills2 in 193 matches
Knife kills 9 in 193 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 32%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 40%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 32x 4K, 3 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ISROPIL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 193 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOctNov

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
29 matches · 52% win rate
On Dust 2 −22 ELO
59 matches · 47% win rate
Between 6:00 and 12:00 −72 ELO, win rate 44%
On Tuesdays ±0 ELO, win rate 41%

ISROPIL loses the most ELO on Ancient: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 44 · Nuke
  5. Highest rating in a match: 2.20 · Nuke

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
47% better than 30%
0.75 right on the average
82.6 better than 57%
1.06 better than 55%
55% of 264 duels better than 70%
29% of 41 situations better than 25%
Mirage57
51% better than 47%
0.75 right on the average
84.7 better than 67%
1.08 better than 63%
56% of 298 duels better than 74%
37% of 43 situations better than 44%
Anubis32
59% better than 73%
0.68 better than 22%
76.4 better than 23%
0.99 better than 35%
54% of 131 duels better than 63%
43% of 23 situations better than 61%
Ancient29
52% right on the average
0.70 better than 27%
78.0 better than 31%
0.98 better than 32%
54% of 125 duels better than 63%
35% of 23 situations better than 44%
Cache7
57% -
0.63 -
69.5 -
1.02-
61% of 23 duels -
44% of 9 situations -
Nuke6
67% -
0.75 -
82.5 -
1.05-
57% of 23 duels -
17% of 6 situations -
Inferno3
33% -
0.70 -
71.0 -
1.02-
60% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ISROPIL plays

Across 193 matches ISROPIL averages K/R 0.73, ADR 80.8 and a rating of 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 39% headshots. The strongest map is Anubis with a 59% win rate in 32 matches. In 68 of 193 matches the rating was 1.10 or higher (35%), in 73 it was below 0.90. In 193 matches with detailed stats: 32 4Ks and 3 aces. ISROPIL loses the most ELO on Ancient (−25 ELO, win rate 52%). Things go best in match 2 of the day (+29 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +29 ELO. Last 30 days: 87 matches, win rate 54%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.