IRMUUNIKO-
Name history of IRMUUNIKO-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does IRMUUNIKO- play?
Compared with 2,242 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.12 K/D and so slightly above the average (1.03).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.94. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.35. Last 3 months: 1.07 (at the start 1.15). Slightly above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 96.1. Last 3 months: 81.7 (at the start 87.5). Just above the average (80.7).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 55% (at the start 45%). Well above the average (49%).
Matches won (win rate)
Best month: November 2026 with 79%. Last 3 months: 58% (at the start 51%). Well above the average (51%).
Best month: November 2026 with 2,226. Last 3 months: 2,226 (at the start 1,612).
Rounds with first kill
Best month: August 2026 with 12%. Last 3 months: 9% (at the start 12%). Clearly below the average (10%).
1v1 clutches won
Best month: October 2026 with 38%. Last 3 months unchanged at 32%. Clearly below the average (39%).
Patterns
From the last 155 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
IRMUUNIKO- loses the most ELO on Mirage: −27 ELO, 62% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Longest win streak: 9 wins in a row · Ancient
- Reached level 10 · Ancient
- Recorded match no. 100 · Ancient
- Highest rating in a match: 2.46 · Inferno
Maps in detail
from the last 155 matchesCompared with players on the same level who have at least 15 matches on the map.
How IRMUUNIKO- plays
Across 155 matches IRMUUNIKO- averages K/R 0.78, ADR 83.6 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 74 of 155 matches the rating was 1.10 or higher (48%), in 46 it was below 0.90. In 155 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: November 2026 at 1.35. IRMUUNIKO- loses the most ELO on Mirage (−27 ELO, win rate 62%). Things go best on Dust 2 (+62 ELO, win rate 50%). Match no. 3 of the day goes best: 71% win rate, +8 ELO. Improved over the last three months: Headshots +10 pp, Win rate +7 pp, ELO +614. Got weaker: K/R −0.07, Rating −0.08, ADR −5.8, First kills −3 pp. Unchanged in recent months: Clutch 1v1 at 32%. Last 30 days: 25 matches, win rate 76%, net ELO +108.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.