IQntc

Portugal
197 matches tracked 22 matches in 30 days
Last updated:

How does IQntc play?

Rating 0.96 K/R 0.68 ADR 72.5 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 197 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 45%−5 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

23% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 48%−2 pp · Ø 50% better than 39%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.95−0.05 · Ø 1.00 better than 17%
Pistol kills per match 2.6
Knife kills 10 in 197 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 44%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.0−0.2 · Ø 2.2 better than 15%
4Ks and aces 17x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 33%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +9.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −608

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.70 (at the start 0.62). Just below the average (0.72).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −92 ELO
33 matches · 48% win rate
On Nuke −48 ELO
21 matches · 57% win rate
Between 0:00 and 6:00 −50 ELO, win rate 43%
On Mondays +90 ELO, win rate 41%

IQntc loses the most ELO on Anubis: −92 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Inferno
  2. Most kills in a match: 54 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
48% better than 38%
0.68 better than 23%
70.9 better than 8%
0.94 better than 19%
37% of 170 duels better than 2%
27% of 44 situations better than 19%
Anubis33
48% better than 36%
0.67 better than 17%
73.4 better than 12%
0.95 better than 21%
46% of 101 duels better than 20%
23% of 26 situations better than 14%
Ancient30
53% better than 55%
0.69 better than 23%
73.3 better than 11%
0.97 better than 28%
43% of 94 duels better than 11%
50% of 16 situations better than 79%
Mirage21
57% better than 69%
0.73 better than 43%
76.0 better than 25%
1.03 better than 48%
51% of 72 duels right on the average
38% of 16 situations better than 46%
Nuke21
57% better than 56%
0.66 better than 12%
69.0 better than 5%
0.92 better than 13%
44% of 78 duels better than 13%
33% of 9 situations better than 40%
Cache16
38% -
0.71 -
73.7 -
0.99-
45% of 55 duels -
70% of 10 situations -
Inferno10
50% -
0.68 -
73.8 -
0.96-
42% of 36 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IQntc plays

Across 197 matches IQntc averages K/R 0.68, ADR 72.5 and a rating of 0.96. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 21 matches. In 55 of 197 matches the rating was 1.10 or higher (28%), in 84 it was below 0.90. In 131 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. IQntc loses the most ELO on Anubis (−92 ELO, win rate 48%). Things go best from match 5 of the day (+84 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +84 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +9.0. Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −608. Last 30 days: 22 matches, win rate 32%, net ELO −177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.