INhuMMMan

Albania
On FACEIT since 2024 91 matches tracked 21 matches in 30 days
ELO ▼ 21
2,003
30-day peak: 2,026
Rank EU
#259,285
Albania #1,417 in Albania
Last updated:

How does INhuMMMan play?

Rating 1.07 (from 41 matches) K/R 0.81 ADR 84.6 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.5
Knife kills 5 in 91 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.4%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 98%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 74%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 3x 4K, 2 aces in 41 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 15%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.81, ADR at 84.5, ELO at 2,015
▼ Got worse
Win rate −11 pp

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOctNov

Best month: September 2026 with 0.97. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
40 matches · 48% win rate
In match 2 of the day ±0 ELO
24 matches · 38% win rate

INhuMMMan loses the most ELO on Mirage: −1 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
48% better than 36%
0.80 better than 76%
85.2 better than 73%
1.03 right on the average
54% of 80 duels better than 66%
29% of 24 situations better than 24%
Dust 219
42% better than 19%
0.80 better than 76%
81.3 better than 52%
1.18-
67% of 33 duels better than 99%
33% of 3 situations better than 37%
Ancient14
57% -
0.83 -
88.3 -
1.03-
59% of 29 duels -
20% of 5 situations -
Anubis9
33% -
0.74 -
81.8 -
1.00-
52% of 23 duels -
67% of 3 situations -
Nuke4
75% -
0.88 -
87.1 -
1.72-
70% of 10 duels -
-
Inferno3
0% -
0.77 -
84.6 -
0.90-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How INhuMMMan plays

Across 91 matches INhuMMMan averages K/R 0.81 and ADR 84.6; the rating across the 41 rated matches is 1.07. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 50% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 15 of 41 matches the rating was 1.10 or higher (37%), in 16 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: September 2026 at 1.32. INhuMMMan loses the most ELO on Mirage (−1 ELO, win rate 48%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.81, ADR at 84.5, ELO at 2,015. Last 30 days: 21 matches, win rate 29%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.