INSTINCTdtb

AR
216 matches tracked 84 matches in 30 days
ELO ▲ 367
2,190
30-day peak: 2,190
Rank SA ▲ 237 places
#3,406
AR #789 in AR
30 days · prev. #3,643 · best #3,251
Last updated:

How does INSTINCTdtb play?

Rating 0.96 (from 197 matches) K/R 0.67 ADR 73.6 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 197 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−3 pp · Ø 50% better than 17%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so right on the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 53%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.5
Knife kills 1 in 216 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 12%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 17x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 62%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +145
= Stayed the same
K/R at 0.65, Rating at 0.95, ADR at 72.8, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −127 ELO
53 matches · 43% win rate
On Dust 2 −73 ELO
52 matches · 52% win rate
On Wednesdays −19 ELO, win rate 39%

INSTINCTdtb loses the most ELO in match 2 of the day: −127 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% right on the average
0.63 better than 8%
72.2 better than 12%
0.91 better than 13%
50% of 153 duels better than 45%
29% of 31 situations better than 26%
Mirage50
46% better than 30%
0.66 better than 16%
75.0 better than 22%
0.93 better than 18%
45% of 175 duels better than 18%
44% of 32 situations better than 68%
Ancient33
64% better than 85%
0.70 better than 29%
74.9 better than 19%
1.04 better than 54%
51% of 69 duels better than 46%
35% of 26 situations better than 40%
Inferno25
60% better than 70%
0.71 better than 29%
75.8 better than 19%
1.04 better than 42%
51% of 63 duels better than 38%
67% of 9 situations better than 96%
Anubis22
50% better than 43%
0.71 better than 37%
74.9 better than 21%
1.00 better than 41%
38% of 71 duels better than 3%
53% of 15 situations better than 85%
Nuke20
45% better than 20%
0.71 better than 29%
73.5 better than 13%
0.97 better than 27%
49% of 41 duels better than 34%
29% of 14 situations better than 25%
Cache10
30% -
0.56 -
64.7 -
0.82-
34% of 38 duels -
25% of 4 situations -
Overpass3
67% -
0.61 -
66.6 -
0.84-
67% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How INSTINCTdtb plays

Across 216 matches INSTINCTdtb averages K/R 0.67 and ADR 73.6; the rating across the 197 rated matches is 0.96. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 33 matches. In 60 of 197 matches the rating was 1.10 or higher (30%), in 87 it was below 0.90. In 116 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.01. INSTINCTdtb loses the most ELO in match 2 of the day (−127 ELO, win rate 43%). Things go best in match 4 of the day (+55 ELO, win rate 72%). Match no. 4 of the day goes best: 72% win rate, +55 ELO. Improved over the last three months: Headshots +2 pp, ELO +145. Unchanged in recent months: K/R at 0.65, Rating at 0.95, ADR at 72.8, Win rate at 53%. Last 30 days: 84 matches, win rate 58%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.