INPR0

LT
On FACEIT since 2017 298 matches tracked 86 matches in 30 days
Last updated:

How does INPR0 play?

Rating 0.99 K/R 0.72 ADR 77.3 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 298 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.97−0.05 · Ø 1.02 better than 25%
Pistol kills per match 3.3
Knife kills 7 in 298 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 40x 4K, 7 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, Win rate +8 pp, ELO +285
= Stayed the same
ADR at 77.7, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −34 ELO
29 matches · 41% win rate
On Inferno −25 ELO
37 matches · 54% win rate
Between 0:00 and 6:00 −71 ELO, win rate 37%
On Fridays −46 ELO, win rate 42%

INPR0 loses the most ELO on Ancient: −34 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
59% better than 77%
0.75 better than 55%
76.9 better than 28%
1.04 right on the average
47% of 401 duels better than 26%
42% of 59 situations better than 61%
Anubis51
37% better than 9%
0.71 better than 33%
79.8 better than 45%
0.94 better than 19%
43% of 164 duels better than 13%
28% of 25 situations better than 24%
Mirage45
47% better than 31%
0.69 better than 26%
76.2 better than 27%
0.95 better than 22%
42% of 205 duels better than 9%
18% of 22 situations better than 7%
Inferno37
54% better than 51%
0.69 better than 22%
76.6 better than 24%
0.95 better than 16%
49% of 143 duels better than 33%
55% of 22 situations better than 81%
Ancient29
41% better than 18%
0.73 better than 41%
80.1 better than 41%
0.99 better than 32%
46% of 138 duels better than 20%
18% of 17 situations better than 9%
Nuke24
71% better than 87%
0.76 right on the average
78.8 better than 34%
1.04 better than 47%
47% of 107 duels better than 23%
36% of 14 situations better than 42%
Cache16
44% -
0.68 -
71.9 -
0.94-
49% of 73 duels -
9% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How INPR0 plays

Across 298 matches INPR0 averages K/R 0.72, ADR 77.3 and a rating of 0.99. Most room to improve: Opening duels won at 46%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Nuke with a 71% win rate in 24 matches. In 99 of 298 matches the rating was 1.10 or higher (33%), in 127 it was below 0.90. In 255 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: October 2026 at 1.03. INPR0 loses the most ELO on Ancient (−34 ELO, win rate 41%). Things go best on Nuke (+26 ELO, win rate 71%). Improved over the last three months: K/R +0.05, Rating +0.08, Win rate +8 pp, ELO +285. Unchanged in recent months: ADR at 77.7, Headshots at 53%. Last 30 days: 86 matches, win rate 58%, net ELO +152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.