INGEX

Morocco
On FACEIT since 2021 24 matches tracked 24 matches in 30 days
Last updated:

How does INGEX play?

Rating 0.91 K/R 0.62 ADR 71.4 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 4% very weak below 0.75 42%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most
Level 5

Compared with 1,050 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 24%
Opening duels won 46%−3 pp · Ø 49% better than 26%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 20%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (44%).

Headshot rate 53%+9 pp · Ø 44% better than 92%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.88−0.07 · Ø 0.95 better than 19%
Pistol kills per match 1.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so slightly below the average (12.7%).

2K rounds 12.1%−0.6 pp · Ø 12.7% better than 33%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 64%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 1x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

0.73 enemies flashed per round and so well above the average (0.24).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.73+0.49 · Ø 0.24 better than 99%
Deaths per round 71%−2 pp · Ø 73% better than 77%

Patterns

Soon this shows where INGEX loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.38 · Dust 2
  2. Longest win streak: 3 wins in a row · Mirage
  3. Most kills in a match: 24 · Mirage

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
57% -
0.62 -
72.9 -
0.89-
46% of 39 duels -
20% of 5 situations -
Dust 23
33% -
0.92 -
89.4 -
1.28-
67% of 15 duels -
25% of 4 situations -
Inferno3
67% -
0.57 -
66.3 -
0.86-
24% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How INGEX plays

Across 24 matches INGEX averages K/R 0.62, ADR 71.4 and a rating of 0.91. Biggest strength: Headshot rate at 53%, better than 92% of level 5 players. Most room to improve: Damage per round (ADR) at 71.4, better than only 11% of level 5 players. Averages 13.5 kills per match with 53% headshots. In 7 of 24 matches the rating was 1.10 or higher (29%), in 11 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 24 matches, win rate 58%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.