IN

Spain
On FACEIT since 2015 206 matches tracked 25 matches in 30 days
ELO ▲ 20
2,188
30-day peak: 2,218
Rank EU
#150,464
Spain #1,337 in Spain
Last updated:

How does IN play?

Rating 1.05 K/R 0.75 ADR 82.8 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 206 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 84%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.6
Knife kills 2 in 206 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 30x 4K, 0 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +206
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.6

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
76 matches · 54% win rate
In match 3 of the day −68 ELO
32 matches · 25% win rate
On Tuesdays −50 ELO, win rate 35%

IN loses the most ELO on Dust 2: −74 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.37 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Mirage
  5. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
54% better than 58%
0.74 right on the average
81.0 better than 50%
1.06 better than 57%
52% of 215 duels better than 55%
56% of 41 situations better than 91%
Mirage53
55% better than 62%
0.77 better than 64%
86.2 better than 74%
1.06 better than 60%
54% of 210 duels better than 66%
46% of 37 situations better than 74%
Inferno34
38% better than 11%
0.75 better than 56%
82.6 better than 58%
1.05 better than 55%
59% of 117 duels better than 86%
25% of 20 situations better than 21%
Cache18
33% -
0.64 -
73.4 -
0.89-
44% of 61 duels -
10% of 10 situations -
Ancient13
46% -
0.84 -
90.9 -
1.19-
55% of 66 duels -
60% of 5 situations -
Nuke7
86% -
0.80 -
88.6 -
1.12-
64% of 28 duels -
20% of 5 situations -
Anubis5
40% -
0.64 -
75.0 -
0.93-
73% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IN plays

Across 206 matches IN averages K/R 0.75, ADR 82.8 and a rating of 1.05. Biggest strength: Headshot rate at 55%, better than 84% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Mirage with a 55% win rate in 53 matches. In 91 of 206 matches the rating was 1.10 or higher (44%), in 73 it was below 0.90. In 167 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. IN loses the most ELO on Dust 2 (−74 ELO, win rate 54%). Things go best in match 2 of the day (+156 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +156 ELO. Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +206. Got weaker: K/R −0.05, Rating −0.07, ADR −4.6. Last 30 days: 25 matches, win rate 52%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.