IMSteeveen

Denmark
On FACEIT since 2018 89 matches tracked 48 matches in 30 days
ELO ▲ 85
2,037
30-day peak: 2,037
Rank EU
#231,292
Denmark #5,236 in Denmark
Last updated:

How does IMSteeveen play?

Rating 1.06 K/R 0.77 ADR 86.1 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 89 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 2.8
Knife kills 1 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 75%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 85%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 10x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 72%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +7 pp, ELO +309, First kills +1 pp, Clutch 1v1 +5 pp
= Stayed the same
K/R at 0.78, ADR at 86.4
▼ Got worse
Win rate −14 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +33 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Most kills in a match: 45 · Ancient
  3. Reached level 10 · Anubis
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient19
47% better than 35%
0.88 better than 95%
98.2 better than 98%
1.20 better than 93%
57% of 91 duels better than 81%
22% of 9 situations better than 15%
Dust 219
37% better than 8%
0.64 better than 9%
78.0 better than 37%
0.84 better than 3%
47% of 125 duels better than 29%
50% of 6 situations better than 81%
Mirage18
67% better than 93%
0.79 better than 74%
85.9 better than 76%
1.10 better than 74%
56% of 101 duels better than 77%
33% of 9 situations better than 36%
Anubis9
67% -
0.86 -
91.7 -
1.21-
60% of 42 duels -
60% of 5 situations -
Inferno8
25% -
0.68 -
75.3 -
0.90-
45% of 42 duels -
100% of 2 situations -
Cache7
86% -
0.71 -
78.8 -
1.00-
41% of 32 duels -
40% of 5 situations -
Nuke6
83% -
0.78 -
85.5 -
1.07-
43% of 28 duels -
0% of 1 situations -
Vertigo3
100% -
0.96 -
92.0 -
1.42-
45% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IMSteeveen plays

Across 89 matches IMSteeveen averages K/R 0.77, ADR 86.1 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 36 of 89 matches the rating was 1.10 or higher (40%), in 34 it was below 0.90. In 89 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.17. Things go best from match 5 of the day (±0 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate. Improved over the last three months: Rating +0.05, Headshots +7 pp, ELO +309, First kills +1 pp, Clutch 1v1 +5 pp. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.78, ADR at 86.4. Last 30 days: 48 matches, win rate 58%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.