IMFAADU

India
On FACEIT since 2020 362 matches tracked 119 matches in 30 days
ELO ▼ 26
2,102
30-day peak: 2,289
Rank SEA ▼ 2,228 places
#4,697
India #209 in India
30 days · prev. #2,469 · best #2,382
Last updated:

How does IMFAADU play?

Rating 1.02 (from 360 matches) K/R 0.74 ADR 79.4 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 360 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.02−0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.6 from the last 360
Knife kills 2 in 360 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 45%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 48x 4K, 1 ace in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 77.9, ELO at 2,102
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
140 matches · 44% win rate
In match 1 of the day +36 ELO
62 matches · 39% win rate
On Saturdays −23 ELO, win rate 36%

IMFAADU loses the most ELO on Mirage: −85 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.18 · Mirage

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
44% better than 25%
0.76 better than 62%
82.0 better than 59%
1.05 better than 59%
51% of 493 duels right on the average
44% of 103 situations better than 68%
Dust 271
42% better than 19%
0.68 better than 23%
73.7 better than 16%
0.93 better than 18%
48% of 250 duels better than 35%
38% of 50 situations right on the average
Ancient61
49% better than 41%
0.75 better than 55%
78.0 better than 33%
1.05 better than 60%
47% of 187 duels better than 25%
40% of 53 situations better than 55%
Anubis40
50% right on the average
0.74 better than 54%
80.9 better than 53%
1.02 right on the average
48% of 126 duels better than 32%
58% of 19 situations better than 91%
Inferno23
52% better than 39%
0.72 better than 44%
78.4 better than 41%
0.99 better than 35%
53% of 94 duels better than 54%
19% of 16 situations better than 15%
Cache16
75% -
0.74 -
84.0 -
1.03-
52% of 67 duels -
40% of 5 situations -
Nuke8
50% -
0.70 -
77.3 -
0.96-
51% of 37 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IMFAADU plays

Across 362 matches IMFAADU averages K/R 0.74 and ADR 79.4; the rating across the 360 rated matches is 1.02. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 133 of 360 matches the rating was 1.10 or higher (37%), in 144 it was below 0.90. In 293 matches with detailed stats: 48 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. IMFAADU loses the most ELO on Mirage (−85 ELO, win rate 44%). Things go best on Anubis (+60 ELO, win rate 50%). Match no. 3 of the day goes best: 54% win rate, +51 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 77.9, ELO at 2,102. Last 30 days: 119 matches, win rate 49%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.