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ILNURBORZIY

Luxembourg
On FACEIT since 2024 410 matches tracked 111 matches in 30 days
ELO ▼ 53
3,220
30-day peak: 3,309
Rank EU ▼ 1,337 places
#4,149
Luxembourg #4 in Luxembourg
30 days · prev. #2,812 · best #2,210
Last updated:

How does ILNURBORZIY play?

Rating 1.12 (from 366 matches) K/R 0.79 ADR 90.6 from 410 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 366 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 37%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (54%).

Headshot rate 57%+3 pp · Ø 54% better than 74%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.11+0.06 · Ø 1.05 better than 61%
Pistol kills per match 3.6 from the last 366
Knife kills 10 in 366 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 70%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 55%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 106x 4K, 15 aces in 410 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (3.9).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 7.5+3.6 · Ø 3.9 better than 98%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 61%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.17, ADR +11.2, First kills +1 pp
= Stayed the same
Win rate at 51%, ELO at 3,220, Clutch 1v1 at 37%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.82 (at the start 0.72). Clearly above the average (0.75).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −215 ELO
68 matches · 40% win rate
On Mirage −176 ELO
53 matches · 42% win rate
Between 0:00 and 6:00 −101 ELO, win rate 41%
On Saturdays −85 ELO, win rate 44%

ILNURBORZIY loses the most ELO on Anubis: −215 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.65 · Dust 2
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2132
51% better than 35%
0.84 better than 82%
95.0 better than 93%
1.17 better than 78%
56% of 761 duels better than 68%
37% of 67 situations better than 43%
Ancient71
59% better than 64%
0.83 better than 81%
98.6 better than 97%
1.15 better than 79%
52% of 305 duels right on the average
39% of 44 situations better than 52%
Anubis68
40% better than 10%
0.75 right on the average
85.3 better than 70%
1.04 better than 44%
47% of 308 duels better than 22%
38% of 34 situations right on the average
Mirage53
42% better than 8%
0.75 better than 46%
83.9 better than 60%
1.04 better than 42%
48% of 242 duels better than 24%
47% of 34 situations better than 75%
Nuke35
63% better than 69%
0.81 better than 70%
89.5 better than 81%
1.12 better than 64%
52% of 196 duels better than 45%
37% of 27 situations better than 44%
Cache7
71% -
0.91 -
92.3 -
1.30-
50% of 44 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ILNURBORZIY plays

Across 410 matches ILNURBORZIY averages K/R 0.79 and ADR 90.6; the rating across the 366 rated matches is 1.12. Biggest strength: Utility damage per round at 7.5, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 57% headshots. The strongest map is Nuke with a 63% win rate in 35 matches. In 183 of 366 matches the rating was 1.10 or higher (50%), in 114 it was below 0.90. In 410 matches with detailed stats: 106 4Ks and 15 aces. Best month by rating: November 2026 at 1.19. ILNURBORZIY loses the most ELO on Anubis (−215 ELO, win rate 40%). Things go best on Dust 2 (+250 ELO, win rate 51%). Match no. 3 of the day goes best: 56% win rate, −31 ELO. Improved over the last three months: K/R +0.10, Rating +0.17, ADR +11.2, First kills +1 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 51%, ELO at 3,220, Clutch 1v1 at 37%. Last 30 days: 111 matches, win rate 53%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.