IIommu

Japan
On FACEIT since 2021 180 matches tracked 72 matches in 30 days
Last updated:

How does IIommu play?

Rating 1.17 K/R 0.85 ADR 94.6 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 180 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 5%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 2.3
Knife kills 1 in 180 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 92%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 43x 4K, 10 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 27%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether IIommu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 171 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.90
MayJunJulAugSepOctNov

Best month: November 2026 with 0.90.

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −136 ELO
38 matches · 32% win rate
On Anubis −24 ELO
34 matches · 62% win rate
On Sundays +24 ELO, win rate 39%

IIommu loses the most ELO on Mirage: −136 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Ancient
  2. Most kills in a match: 38 · Inferno
  3. Reached level 10 · Mirage
  4. Recorded match no. 100 · Dust 2
  5. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
49% better than 37%
0.88 better than 93%
97.4 better than 96%
1.21 better than 90%
54% of 402 duels better than 66%
33% of 40 situations better than 37%
Mirage38
32% better than 2%
0.73 better than 46%
83.9 better than 66%
0.97 better than 30%
46% of 262 duels better than 22%
30% of 10 situations better than 26%
Ancient34
56% better than 66%
0.93 better than 98%
102.6 better than 99%
1.30 better than 98%
58% of 245 duels better than 83%
41% of 17 situations better than 60%
Anubis34
62% better than 80%
0.87 better than 93%
94.4 better than 96%
1.21 better than 92%
52% of 250 duels right on the average
44% of 16 situations better than 68%
Inferno5
60% -
0.85 -
88.6 -
1.24-
56% of 27 duels -
50% of 4 situations -
Nuke3
67% -
0.86 -
101.6 -
1.14-
65% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IIommu plays

Across 180 matches IIommu averages K/R 0.85, ADR 94.6 and a rating of 1.17. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 39% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 105 of 180 matches the rating was 1.10 or higher (58%), in 40 it was below 0.90. In 172 matches with detailed stats: 43 4Ks and 10 aces. Best month by rating: November 2026 at 1.25. IIommu loses the most ELO on Mirage (−136 ELO, win rate 32%). Things go best on Dust 2 (+69 ELO, win rate 49%). Match no. 4 of the day goes best: 61% win rate, +9 ELO. Last 30 days: 72 matches, win rate 51%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.