II_BARSIK_II

Ireland
71 matches tracked
Last updated:

How does II_BARSIK_II play?

Rating 0.98 (from 70 matches) K/R 0.69 ADR 75.1 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 70 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 6

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 52%+2 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 75%
AWP share of kills 6%−5 pp · Ø 11% better than 38%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.5
Knife kills 3 in 71 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.9%).

2K rounds 10.6%−2.3 pp · Ø 12.9% better than 6%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 97%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 4x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 33%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 29%
Enemies flashed per round 0.21−0.04 · Ø 0.25 better than 38%
Deaths per round 69%−4 pp · Ø 73% better than 89%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 74.8
▼ Got worse
Headshots −8 pp, Win rate −15 pp, ELO −178

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months unchanged at 0.69. Slightly below the average (0.72).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
32 matches · 41% win rate

II_BARSIK_II loses the most ELO in match 1 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.93 · Ancient

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
63% better than 88%
0.71 right on the average
76.0 better than 35%
0.99 right on the average
60% of 86 duels better than 93%
37% of 19 situations better than 51%
Mirage15
40% better than 18%
0.59 better than 5%
69.5 better than 9%
0.87 better than 16%
47% of 47 duels better than 38%
31% of 13 situations better than 31%
Ancient10
50% -
0.80 -
85.3 -
1.18-
43% of 30 duels -
50% of 8 situations -
Anubis8
63% -
0.66 -
73.0 -
0.95-
37% of 27 duels -
0% of 4 situations -
Cache8
38% -
0.69 -
76.2 -
0.91-
52% of 23 duels -
40% of 5 situations -
Inferno3
33% -
0.67 -
66.7 -
0.95-
56% of 9 duels -
100% of 2 situations -
Nuke3
67% -
0.69 -
71.4 -
1.05-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How II_BARSIK_II plays

Across 71 matches II_BARSIK_II averages K/R 0.69 and ADR 75.1; the rating across the 70 rated matches is 0.98. Biggest strength: 3K rounds at 5.7%, better than 97% of level 6 players. Most room to improve: Rounds with first kill at 8%, better than only 22% of level 6 players. Averages 14.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 24 of 70 matches the rating was 1.10 or higher (34%), in 30 it was below 0.90. In 29 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. II_BARSIK_II loses the most ELO in match 1 of the day (±0 ELO, win rate 41%). Things go best on Dust 2 (+55 ELO, win rate 63%). Match no. 2 of the day goes best: 64% win rate, +26 ELO. Got weaker: Headshots −8 pp, Win rate −15 pp, ELO −178. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 74.8. Last 30 days: 4 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.