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IIWardyII

United Kingdom
On FACEIT since 2015 117 matches tracked 36 matches in 30 days
Last updated:

How does IIWardyII play?

Rating 0.97 K/R 0.70 ADR 76.3 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 24% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 49%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.06 · Ø 1.02 better than 28%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 57%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 15x 4K, 5 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 58%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Headshots +6 pp, Win rate +11 pp, ELO +98
= Stayed the same
K/R at 0.72, ADR at 76.5
▼ Got worse
First kills −2 pp, Clutch 1v1 −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −126 ELO
34 matches · 41% win rate
On Ancient −30 ELO
31 matches · 52% win rate
On Anubis −14 ELO
29 matches · 52% win rate

IIWardyII loses the most ELO in match 2 of the day: −126 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
44% better than 24%
0.69 better than 28%
74.7 better than 21%
0.94 better than 22%
49% of 180 duels better than 39%
38% of 24 situations right on the average
Ancient31
52% better than 52%
0.76 better than 61%
80.4 better than 47%
1.08 better than 71%
51% of 142 duels right on the average
62% of 13 situations better than 92%
Anubis29
52% better than 52%
0.68 better than 24%
75.0 better than 20%
0.94 better than 23%
48% of 115 duels better than 32%
29% of 17 situations better than 28%
Inferno15
40% better than 12%
0.66 better than 15%
75.3 better than 21%
0.90 better than 10%
48% of 67 duels better than 26%
11% of 9 situations better than 4%
Cache3
67% -
0.72 -
76.2 -
0.93-
58% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IIWardyII plays

Across 117 matches IIWardyII averages K/R 0.70, ADR 76.3 and a rating of 0.97. Biggest strength: Utility damage per round at 5.2, better than 76% of level 9 players. Most room to improve: 3K rounds at 3.0%, better than only 10% of level 9 players. Averages 15.7 kills per match with 48% headshots. The strongest map is Anubis with a 52% win rate in 29 matches. In 39 of 117 matches the rating was 1.10 or higher (33%), in 59 it was below 0.90. In 116 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: October 2026 at 1.10. IIWardyII loses the most ELO in match 2 of the day (−126 ELO, win rate 41%). Things go best on Mirage (+35 ELO, win rate 44%). Improved over the last three months: Rating +0.05, Headshots +6 pp, Win rate +11 pp, ELO +98. Got weaker: First kills −2 pp, Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.72, ADR at 76.5. Last 30 days: 36 matches, win rate 56%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.