IFuzz-_-
Name history of IFuzz-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does IFuzz-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).
Compared with 1,707 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average23% of 1v2s won and so just above the average (21%).
Weapons and aim
Average45% headshots and so clearly below the average (48%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).
Utility and deaths
Average0.42 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 1.00 (at the start 1.02). Just below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 78.6. Last 3 months: 77.1 (at the start 77.7). Slightly below the average (79.7).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months unchanged at 45%. Clearly below the average (48%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 59% (at the start 47%). Well above the average (51%).
Best month: August 2026 with 1,920. Last 3 months: 1,915 (at the start 1,663).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 195 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
IFuzz-_- loses the most ELO from match 5 of the day: −48 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 46 · Mirage
- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.00 · Mirage
Maps in detail
from the last 195 matchesCompared with players on the same level who have at least 15 matches on the map.
How IFuzz-_- plays
Across 195 matches IFuzz-_- averages K/R 0.72, ADR 77.5 and a rating of 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 9 players. Averages 15.8 kills per match with 45% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 67 of 195 matches the rating was 1.10 or higher (34%), in 68 it was below 0.90. In 149 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. IFuzz-_- loses the most ELO from match 5 of the day (−48 ELO, win rate 40%). Things go best on Mirage (+129 ELO, win rate 52%). Match no. 1 of the day goes best: 57% win rate, +31 ELO. Improved over the last three months: Win rate +12 pp, ELO +252. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 77.1, Headshots at 45%. Last 30 days: 22 matches, win rate 64%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.