IFrustrated

Turkey
On FACEIT since 2017 105 matches tracked 67 matches in 30 days
ELO ▲ 56
2,259
30-day peak: 2,280
Rank EU
#120,742
Turkey #3,191 in Turkey
Last updated:

How does IFrustrated play?

Rating 1.23 (from 104 matches) K/R 0.87 ADR 93.6 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 104 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 36% good 1.10 to 1.29 26% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 99%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.23+0.20 · Ø 1.03 better than 92%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 27x 4K, 4 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +6.7, Headshots +2 pp, Win rate +3 pp
= Stayed the same
ELO at 2,259
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.89 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
41 matches · 51% win rate
In match 2 of the day −56 ELO
29 matches · 48% win rate
Between 0:00 and 6:00 −34 ELO, win rate 48%

IFrustrated loses the most ELO on Dust 2: −59 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 36 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno
  4. Highest rating in a match: 2.45 · Inferno

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
51% better than 47%
0.81 better than 78%
89.4 better than 85%
1.15 better than 81%
48% of 171 duels better than 31%
28% of 25 situations better than 21%
Anubis35
57% better than 65%
0.88 better than 94%
92.8 better than 93%
1.22 better than 91%
60% of 107 duels better than 89%
40% of 20 situations better than 56%
Inferno18
44% better than 17%
0.96 better than 98%
100.3 better than 97%
1.34 better than 97%
52% of 85 duels better than 43%
59% of 17 situations better than 90%
Ancient3
67% -
0.80 -
88.7 -
1.10-
57% of 7 duels -
50% of 2 situations -
Cache3
67% -
1.12 -
111.9 -
1.53-
65% of 17 duels -
0% of 2 situations -
Nuke3
67% -
1.13 -
109.3 -
1.59-
43% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IFrustrated plays

Across 105 matches IFrustrated averages K/R 0.87 and ADR 93.6; the rating across the 104 rated matches is 1.23. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 19.7 kills per match with 59% headshots. The strongest map is Anubis with a 57% win rate in 35 matches. In 69 of 104 matches the rating was 1.10 or higher (66%), in 19 it was below 0.90. In 68 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 1.33. IFrustrated loses the most ELO on Dust 2 (−59 ELO, win rate 51%). Things go best on Anubis (+4 ELO, win rate 57%). Match no. 1 of the day goes best: 58% win rate, +62 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +6.7, Headshots +2 pp, Win rate +3 pp. Unchanged in recent months: ELO at 2,259. Last 30 days: 67 matches, win rate 54%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.