IDeserT_
How does IDeserT_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average38% headshots and so well below the average (49%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 0.99 (at the start 1.06). Slightly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 79.3. Last 3 months: 76.1 (at the start 79.3). Slightly below the average (80.0).
Share of headshot kills
Best month: September 2026 with 41%. Last 3 months: 39% (at the start 32%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 50%. Last 3 months: 47% (at the start 50%). Clearly below the average (52%).
Best month: October 2026 with 1,984. Last 3 months: 1,892 (at the start 1,512).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 366 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
IDeserT_ loses the most ELO on Inferno: −149 ELO, 31% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Ancient
- Highest rating in a match: 2.18 · Anubis
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 366 matchesCompared with players on the same level who have at least 15 matches on the map.
How IDeserT_ plays
Across 366 matches IDeserT_ averages K/R 0.73, ADR 76.6 and a rating of 1.00. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 16.0 kills per match with 38% headshots. The strongest map is Nuke with a 55% win rate in 42 matches. In 131 of 366 matches the rating was 1.10 or higher (36%), in 138 it was below 0.90. In 286 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: July 2026 at 1.06. IDeserT_ loses the most ELO on Inferno (−149 ELO, win rate 31%). Things go best on Mirage (+93 ELO, win rate 49%). Match no. 1 of the day goes best: 57% win rate, −14 ELO. Improved over the last three months: Headshots +7 pp, ELO +380. Got weaker: K/R −0.05, Rating −0.07, Win rate −3 pp. Unchanged in recent months: ADR at 76.1. Last 30 days: 117 matches, win rate 48%, net ELO −52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.