IDONTCAREANY

Thailand
On FACEIT since 2025 101 matches tracked 93 matches in 30 days
ELO ▲ 233
2,357
30-day peak: 2,357
Rank SEA ▲ 2,420 places
#1,952
Thailand #92 in Thailand
30 days · prev. #4,372 · best #1,904
Last updated:

How does IDONTCAREANY play?

Rating 1.11 K/R 0.75 ADR 80.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 101 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 66%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 39%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 24x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 24%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether IDONTCAREANY is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.77
OctNov

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
29 matches · 55% win rate
From match 5 of the day +57 ELO
28 matches · 50% win rate
On Fridays −50 ELO, win rate 52%

IDONTCAREANY loses the most ELO on Mirage: −24 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis
  4. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 61%
0.70 better than 29%
78.1 better than 34%
1.03 right on the average
48% of 109 duels better than 30%
59% of 17 situations better than 94%
Dust 227
78% better than 99%
0.81 better than 80%
83.7 better than 66%
1.23 better than 93%
57% of 96 duels better than 78%
50% of 28 situations better than 81%
Ancient14
43% -
0.77 -
78.2 -
1.12-
68% of 47 duels -
50% of 10 situations -
Anubis10
60% -
0.74 -
75.5 -
1.07-
53% of 53 duels -
20% of 10 situations -
Inferno10
50% -
0.71 -
82.5 -
1.03-
55% of 33 duels -
29% of 7 situations -
Cache6
67% -
0.88 -
96.4 -
1.28-
64% of 33 duels -
43% of 7 situations -
Nuke5
40% -
0.70 -
70.0 -
1.05-
52% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IDONTCAREANY plays

Across 101 matches IDONTCAREANY averages K/R 0.75, ADR 80.3 and a rating of 1.11. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 46% headshots. The strongest map is Dust 2 with a 78% win rate in 27 matches. In 43 of 101 matches the rating was 1.10 or higher (43%), in 28 it was below 0.90. In 101 matches with detailed stats: 24 4Ks and 3 aces. IDONTCAREANY loses the most ELO on Mirage (−24 ELO, win rate 55%). Things go best on Dust 2 (+44 ELO, win rate 78%). Match no. 1 of the day goes best: 76% win rate. Last 30 days: 93 matches, win rate 57%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.