ICEmaker

Brazil
218 matches tracked
ELO
2,579
Peak across recorded matches: 2,742
Rank SA ▼ 14 places
#856
#588 in BR
30 days · before #842 · best #842
Last updated:

How does ICEmaker play?

K/R 0.66 ADR 72.5 from 218 matches
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 48%−3 pp better than 21%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 69%
Clutch 1v2 won 38%+17 pp better than 99%
Clutch kills per match 1.3−0.3 better than 17%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 90%
AWP share of kills 2%−9 pp better than 13%
K/D 0.90−0.13 better than 7%
Pistol kills per match 2.7 from the last 107
Knife kills 1 in 107 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 7x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 2%
Utility damage per round 1.5−2.6 better than 1%
Enemies flashed per round 0.26−0.04 better than 38%
Rounds with a death 73%+1.0 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +7.7, Headshots +5 pp, Win rate +6 pp
= Stayed the same
ELO at 2,579
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.64).

Patterns

From the last 107 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −144 ELO
27 matches · 41% wins
In match 1 of the day −123 ELO
23 matches · 39% wins
On Mirage −7 ELO
53 matches · 55% wins

ICEmaker loses the most ELO from match 5 of the day: −144 ELO, 41% wins

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 36 · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
55% better than 63%
0.72 better than 39%
78.8 better than 39%
-
52% of 245 duels level
47% of 17 situations better than 74%
Dust 224
50% better than 40%
0.66 better than 13%
75.8 better than 24%
-
47% of 138 duels better than 24%
29% of 14 situations better than 25%
Ancient12
50% –
0.77 –
84.6 –
-
49% of 59 duels –
67% of 6 situations –
Cache6
33% –
0.62 –
70.4 –
-
42% of 31 duels –
0% of 2 situations –
Anubis5
40% –
0.67 –
77.4 –
-
50% of 24 duels –
0% of 4 situations –
Nuke5
20% –
0.63 –
66.4 –
-
42% of 12 duels –
75% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How ICEmaker plays

Biggest strength: Headshot rate at 59%. That is better than 90% of players on level 10. Most room to improve: Utility damage per round at 1.5. That is better than only 1% of players on level 10. On average 14.4 kills per match, 59% of them headshots. The strongest map is Mirage with a 55% win rate in 53 matches. In 45 matches with detailed stats: 7 4Ks and 1 aces. ICEmaker loses the most ELO from match 5 of the day (−144 ELO, win rate 41%). Things go best in match 2 of the day (+175 ELO, win rate 59%). Improved over the last three months: K/R +0.06, ADR +7.7, Headshots +5 pp, Win rate +6 pp. Unchanged in recent months: ELO at 2,579.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.