ICE_ICE

Kazakhstan
On FACEIT since 2025 209 matches tracked 69 matches in 30 days
Last updated:

How does ICE_ICE play?

Rating 0.84 (from 188 matches) K/R 0.59 ADR 66.5 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 188 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 43%−7 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.00).

Headshot rate 41%−3 pp · Ø 44% better than 34%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.83−0.17 · Ø 1.00 better than 8%
Pistol kills per match 1.7
Knife kills 6 in 209 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 8.8% of rounds and so well below the average (13.1%).

2K rounds 8.8%−4.3 pp · Ø 13.1% better than 1%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 3%
MVPs per match 1.7−0.5 · Ø 2.2 better than 10%
4Ks and aces 9x 4K, 0 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 33%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 73%
Enemies flashed per round 0.33+0.08 · Ø 0.25 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 41%, Win rate at 45%, ELO at 1,105
▼ Got worse
K/R −0.08, Rating −0.07, ADR −8.9

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.51
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.55 (at the start 0.63). Well below the average (0.72).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
54 matches · 37% win rate
In match 2 of the day −22 ELO
41 matches · 29% win rate
Between 12:00 and 18:00 −52 ELO, win rate 36%
On Fridays −54 ELO, win rate 31%

ICE_ICE loses the most ELO on Mirage: −51 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 1.64 · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
48% better than 46%
0.63 better than 15%
69.8 better than 11%
0.89 better than 18%
46% of 277 duels better than 29%
43% of 54 situations better than 67%
Mirage54
37% better than 13%
0.59 better than 6%
65.7 better than 4%
0.83 better than 8%
42% of 168 duels better than 14%
39% of 36 situations better than 57%
Ancient30
50% better than 56%
0.55 better than 3%
62.8 better than 2%
0.81 better than 9%
37% of 94 duels better than 3%
41% of 22 situations better than 63%
Anubis16
31% better than 6%
0.54 better than 2%
66.5 better than 3%
0.77 better than 2%
50% of 30 duels better than 58%
31% of 13 situations better than 29%
Cache9
33% -
0.48 -
55.6 -
0.71-
55% of 20 duels -
100% of 3 situations -
Inferno8
63% -
0.43 -
52.9 -
0.71-
40% of 15 duels -
50% of 2 situations -
Nuke3
67% -
0.72 -
71.7 -
1.00-
55% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ICE_ICE plays

Across 209 matches ICE_ICE averages K/R 0.59 and ADR 66.5; the rating across the 188 rated matches is 0.84. Biggest strength: Clutch 1v1 won at 44%, better than 83% of level 5 players. Most room to improve: Damage per round (ADR) at 66.5, better than only 2% of level 5 players. Averages 13.2 kills per match with 41% headshots. The strongest map is Ancient with a 50% win rate in 30 matches. In 37 of 188 matches the rating was 1.10 or higher (20%), in 111 it was below 0.90. In 147 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. ICE_ICE loses the most ELO on Mirage (−51 ELO, win rate 37%). Things go best in match 1 of the day (+23 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +23 ELO. Got weaker: K/R −0.08, Rating −0.07, ADR −8.9. Unchanged in recent months: Headshots at 41%, Win rate at 45%, ELO at 1,105. Last 30 days: 69 matches, win rate 43%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.