ICE_ICE
Name history of ICE_ICE
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ICE_ICE play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).
Compared with 1,311 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average44% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.83 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 8.8% of rounds and so well below the average (13.1%).
Utility and deaths
AverageDied in 71% of rounds and so slightly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.55 (at the start 0.63). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 0.81 (at the start 0.88). Well below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 80.4. Last 3 months: 61.6 (at the start 70.5). Well below the average (79.3).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months unchanged at 41%. Clearly below the average (44%).
Matches won (win rate)
Best month: October 2026 with 52%. Last 3 months: 45% (at the start 44%). Well below the average (54%).
Best month: July 2026 with 1,200. Last 3 months: 1,105 (at the start 1,097).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 209 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ICE_ICE loses the most ELO on Mirage: −51 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 30 · Dust 2
- Highest rating in a match: 1.64 · Dust 2
Maps in detail
from the last 209 matchesCompared with players on the same level who have at least 15 matches on the map.
How ICE_ICE plays
Across 209 matches ICE_ICE averages K/R 0.59 and ADR 66.5; the rating across the 188 rated matches is 0.84. Biggest strength: Clutch 1v1 won at 44%, better than 83% of level 5 players. Most room to improve: Damage per round (ADR) at 66.5, better than only 2% of level 5 players. Averages 13.2 kills per match with 41% headshots. The strongest map is Ancient with a 50% win rate in 30 matches. In 37 of 188 matches the rating was 1.10 or higher (20%), in 111 it was below 0.90. In 147 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. ICE_ICE loses the most ELO on Mirage (−51 ELO, win rate 37%). Things go best in match 1 of the day (+23 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +23 ELO. Got weaker: K/R −0.08, Rating −0.07, ADR −8.9. Unchanged in recent months: Headshots at 41%, Win rate at 45%, ELO at 1,105. Last 30 days: 69 matches, win rate 43%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.