I64I

Mexico
On FACEIT since 2026 100 matches tracked 100 matches in 30 days
Last updated:

How does I64I play?

Rating 1.36 K/R 0.95 ADR 96.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 100 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 36% good 1.10 to 1.29 23% normal 0.90 to 1.09 13% weak 0.75 to 0.89 2% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Strength
Last one alive

49% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 93%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.44 K/D and so well above the average (1.04).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 38%+26 pp · Ø 12% better than 98%
K/D 1.44+0.40 · Ø 1.04 better than 99%
Pistol kills per match 3.7
Zeus kills2 in 100 matches
Knife kills 4 in 100 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 17.8%+4.3 pp · Ø 13.5% better than 99%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 33x 4K, 6 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 26%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 33%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether I64I is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.82
OctNov

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −12 ELO, win rate 58%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 17 wins in a row · Dust 2
  3. Reached level 10 · Ancient
  4. Most kills in a match: 50 · Dust 2
  5. Highest rating in a match: 2.82 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
71% better than 96%
0.93 better than 97%
96.7 better than 96%
1.31 better than 96%
65% of 210 duels better than 96%
59% of 22 situations better than 92%
Mirage20
65% better than 91%
0.96 better than 98%
96.2 better than 95%
1.38 better than 98%
64% of 115 duels better than 97%
50% of 4 situations better than 83%
Anubis17
65% better than 85%
0.99 better than 99%
97.3 better than 97%
1.39 better than 98%
64% of 84 duels better than 95%
45% of 22 situations better than 68%
Ancient16
81% better than 99%
0.95 better than 98%
93.2 better than 92%
1.42 better than 99%
45% of 80 duels better than 17%
25% of 12 situations better than 18%
Nuke10
60% -
0.90 -
92.9 -
1.27-
51% of 61 duels -
60% of 5 situations -
Cache5
40% -
1.05 -
113.8 -
1.47-
77% of 30 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How I64I plays

Across 100 matches I64I averages K/R 0.95, ADR 96.4 and a rating of 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 20.6 kills per match with 42% headshots. The strongest map is Ancient with a 81% win rate in 16 matches. In 77 of 100 matches the rating was 1.10 or higher (77%), in 10 it was below 0.90. In 100 matches with detailed stats: 33 4Ks and 6 aces. Last 30 days: 100 matches, win rate 68%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.