I0BEJIUP

Niger
On FACEIT since 2024 231 matches tracked 26 matches in 30 days
ELO ▲ 23
3,118
30-day peak: 3,155
Rank EU ▲ 1,082 places
#5,330
Niger #4 in Niger
30 days · prev. #6,412 · best #4,794
Last updated:

How does I0BEJIUP play?

Rating 1.16 K/R 0.81 ADR 89.8 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 231 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
AWPerDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 19%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 20%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.5
Knife kills 10 in 231 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 72%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 32x 4K, 4 aces in 152 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.32).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 6.0+2.1 · Ø 3.9 better than 93%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 94%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +210
= Stayed the same
K/R at 0.81, Rating at 1.16, ADR at 89.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −115 ELO
27 matches · 48% win rate
On Anubis −98 ELO
51 matches · 57% win rate
On Tuesdays −110 ELO, win rate 50%

I0BEJIUP loses the most ELO in match 4 of the day: −115 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Mirage
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
58% better than 65%
0.88 better than 91%
92.9 better than 90%
1.27 better than 94%
56% of 364 duels better than 70%
37% of 41 situations better than 44%
Ancient54
57% better than 56%
0.79 better than 65%
88.5 better than 78%
1.12 better than 69%
55% of 258 duels better than 66%
28% of 25 situations better than 22%
Anubis51
57% better than 55%
0.82 better than 78%
90.8 better than 88%
1.15 better than 76%
57% of 285 duels better than 75%
18% of 28 situations better than 9%
Dust 232
47% better than 21%
0.73 better than 36%
81.0 better than 45%
1.08 better than 52%
58% of 161 duels better than 78%
52% of 21 situations better than 83%
Inferno19
53% better than 23%
0.77 better than 45%
91.0 better than 73%
1.08 better than 37%
54% of 103 duels better than 39%
25% of 12 situations better than 17%
Nuke3
67% -
0.95 -
113.0 -
1.34-
70% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How I0BEJIUP plays

Across 231 matches I0BEJIUP averages K/R 0.81, ADR 89.8 and a rating of 1.16. Biggest strength: Utility damage per round at 6.0, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Mirage with a 58% win rate in 72 matches. In 121 of 231 matches the rating was 1.10 or higher (52%), in 63 it was below 0.90. In 152 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: August 2026 at 1.26. I0BEJIUP loses the most ELO in match 4 of the day (−115 ELO, win rate 48%). Things go best on Dust 2 (+54 ELO, win rate 47%). Match no. 1 of the day goes best: 65% win rate, −3 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +210. Unchanged in recent months: K/R at 0.81, Rating at 1.16, ADR at 89.2. Last 30 days: 26 matches, win rate 46%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.