I-_-l
Name history of I-_-l
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does I-_-l play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).
Compared with 2,473 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average57% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).
Utility and deaths
Average0.44 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.85. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18.
Damage per round (ADR)
Best month: November 2026 with 84.1. Last 3 months: 82.6 (at the start 79.8). Just above the average (80.9).
Share of headshot kills
Best month: July 2026 with 61%. Last 3 months: 56% (at the start 59%). Well above the average (50%).
Matches won (win rate)
Best month: May 2026 with 60%. Last 3 months: 49% (at the start 54%). Slightly below the average (51%).
Best month: August 2026 with 2,580. Last 3 months: 2,427 (at the start 2,498).
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 50%.
Patterns
From the last 181 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
I-_-l loses the most ELO on Dust 2: −14 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Anubis
- Recorded match no. 100 · Anubis
- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 2.17 · Inferno
Maps in detail
from the last 181 matchesCompared with players on the same level who have at least 15 matches on the map.
How I-_-l plays
Across 181 matches I-_-l averages K/R 0.77 and ADR 81.4; the rating across the 61 rated matches is 1.10. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 57% headshots. The strongest map is Anubis with a 59% win rate in 29 matches. In 71 of 154 matches the rating was 1.10 or higher (46%), in 46 it was below 0.90. In 112 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.18. I-_-l loses the most ELO on Dust 2 (−14 ELO, win rate 52%). Things go best on Mirage (+140 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, −19 ELO. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −71. Unchanged in recent months: K/R at 0.79, ADR at 82.6. Last 30 days: 35 matches, win rate 49%, net ELO +43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.