HyperU-
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness0.8 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.03).
Impact
AverageExactly 3 kills in 2.6% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.18 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07. Last 3 months: 0.97 (at the start 0.90). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 85.0. Last 3 months: 80.5 (at the start 75.9). Just below the average (80.7).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 45% (at the start 53%). Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 54% (at the start 51%). Clearly above the average (50%).
Best month: November 2026 with 2,052. Last 3 months: 2,020 (at the start 1,985).
Rounds with first kill
Best month: August 2026 with 11%. Last 3 months: 10% (at the start 11%). Right on the average (10%).
1v1 clutches won
Best month: November 2026 with 43%. Last 3 months unchanged at 35%. Slightly below the average (39%).
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
HyperU- loses the most ELO in match 1 of the day: −34 ELO, 45% win rate
Records and milestones
from recorded matches- Reached level 10 · Anubis
- Most kills in a match: 40 · Mirage
- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 2.04 · Cache
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How HyperU- plays
Across 71 matches HyperU- averages K/R 0.67, ADR 77.5 and a rating of 0.92. Most room to improve: 3K rounds at 2.6%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 22 of 71 matches the rating was 1.10 or higher (31%), in 38 it was below 0.90. In 71 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. HyperU- loses the most ELO in match 1 of the day (−34 ELO, win rate 45%). Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.6, Win rate +3 pp. Got weaker: Headshots −8 pp, First kills −1 pp. Unchanged in recent months: ELO at 2,020, Clutch 1v1 at 35%. Last 30 days: 24 matches, win rate 54%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.