Hydro2K

Turkey
On FACEIT since 2016 412 matches tracked 110 matches in 30 days
ELO ▲ 156
3,732
30-day peak: 3,780
Rank EU ▲ 182 places
#400
Turkey #13 in Turkey
30 days · prev. #582 · best #399
Last updated:

How does Hydro2K play?

Rating 1.09 K/R 0.78 ADR 85.1 from 412 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 412 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

51% of opening duels won and so clearly below the average (55%).

Rounds with first kill 10%−2 pp · Ø 12% better than 23%
Opening duels won 51%−4 pp · Ø 55% better than 20%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 19%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 94%
AWP share of kills 1%−13 pp · Ø 14% better than 6%
K/D 1.09−0.03 · Ø 1.12 better than 28%
Pistol kills per match 3.0
Knife kills 3 in 412 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so just below the average (14.6%).

2K rounds 14.2%−0.4 pp · Ø 14.6% better than 35%
3K rounds 4.5%−0.1 pp · Ø 4.6% better than 38%
MVPs per match 2.5−0.1 · Ø 2.6 better than 36%
4Ks and aces 65x 4K, 12 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 79%
Enemies flashed per round 0.37+0.02 · Ø 0.35 better than 59%
Deaths per round 72%+2 pp · Ø 70% better than 19%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 84.5
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −3 pp, Win rate −10 pp, ELO −411

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.82). Just below the average (0.79).

Patterns

From the last 412 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −206 ELO
78 matches · 53% win rate
In match 2 of the day −187 ELO
83 matches · 48% win rate
Between 6:00 and 12:00 −67 ELO, win rate 47%
On Tuesdays −278 ELO, win rate 39%

Hydro2K loses the most ELO on Dust 2: −206 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 54 · Ancient
  4. Highest rating in a match: 2.33 · Mirage

Maps in detail

from the last 412 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
49% better than 14%
0.78 better than 35%
85.8 better than 45%
1.07 better than 29%
49% of 553 duels better than 15%
35% of 68 situations better than 35%
Ancient86
57% better than 44%
0.80 right on the average
84.3 better than 43%
1.09 better than 40%
51% of 458 duels better than 29%
46% of 48 situations better than 67%
Dust 278
53% better than 30%
0.79 better than 45%
84.6 better than 43%
1.12 better than 43%
51% of 314 duels better than 27%
30% of 37 situations better than 24%
Anubis67
60% better than 56%
0.78 better than 41%
87.2 better than 58%
1.11 better than 43%
51% of 305 duels better than 33%
26% of 34 situations better than 20%
Inferno27
48% better than 29%
0.76 better than 57%
82.0 better than 52%
1.06 better than 52%
52% of 133 duels better than 47%
46% of 13 situations better than 73%
Cache14
64% -
0.76 -
84.8 -
1.03-
51% of 65 duels -
50% of 6 situations -
Aim_map_faceit3
67% -
0.83 -
90.7 -
1.24-
61% of 28 duels -
33% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hydro2K plays

Across 412 matches Hydro2K averages K/R 0.78, ADR 85.1 and a rating of 1.09. Biggest strength: Headshot rate at 64%, better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 19% of level 10 · 3,500+ ELO players. Averages 16.7 kills per match with 64% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 187 of 412 matches the rating was 1.10 or higher (45%), in 130 it was below 0.90. In 341 matches with detailed stats: 65 4Ks and 12 aces. Best month by rating: July 2026 at 1.14. Hydro2K loses the most ELO on Dust 2 (−206 ELO, win rate 53%). Things go best on Ancient (+462 ELO, win rate 57%). Got weaker: K/R −0.04, Rating −0.07, Headshots −3 pp, Win rate −10 pp, ELO −411. Unchanged in recent months: ADR at 84.5. Last 30 days: 110 matches, win rate 54%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.