Hunter3029

Poland
125 matches tracked 50 matches in 30 days
Last updated:

How does Hunter3029 play?

Rating 1.09 (from 64 matches) K/R 0.74 ADR 77.1 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 9
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 64 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 30% weak 0.75 to 0.89 6% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 17%
Opening duels won 49%−1 pp better than 36%

Clutch

Strength
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 31%+10 pp better than 95%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+5 pp better than 78%
AWP share of kills 7%−4 pp better than 41%
K/D 1.09+0.09 better than 78%
Pistol kills per match 2.7
Knife kills 7 in 125 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.4 pp better than 80%
Rounds with 3K 4.5%+0.6 pp better than 73%
MVPs per match 2.6+0.3 better than 84%
4Ks and aces 13x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 81%
Utility damage per round 3.9−0.4 better than 44%
Enemies flashed per round 0.13−0.15 better than 11%
Rounds with a death 68%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.06, ADR +5.3
= Stayed the same
Headshots at 53%, ELO at 1,785
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.69).

Patterns

From the last 125 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −105 ELO
21 matches · 43% wins
On Anubis −83 ELO
24 matches · 50% wins
On Sundays −86 ELO, win rate 36%

Hunter3029 loses the most ELO in match 3 of the day: −105 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Cache
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 32%
0.79 better than 78%
79.9 better than 49%
1.16-
54% of 118 duels better than 71%
40% of 30 situations better than 58%
Anubis24
50% level
0.74 better than 55%
77.9 better than 36%
1.05 better than 60%
50% of 117 duels level
24% of 17 situations better than 20%
Ancient21
48% better than 44%
0.69 better than 25%
73.7 better than 14%
1.09-
48% of 81 duels better than 34%
50% of 12 situations better than 78%
Nuke20
45% better than 16%
0.69 better than 20%
73.1 better than 14%
0.90-
55% of 60 duels better than 62%
44% of 18 situations better than 63%
Cache17
53% -
0.78 -
82.3 -
1.14-
43% of 77 duels -
75% of 4 situations -
Dust 27
86% -
0.85 -
81.2 -
1.42-
38% of 24 duels -
25% of 8 situations -
Inferno4
25% -
0.52 -
58.2 -
-
50% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hunter3029 plays

Across 125 matches Hunter3029 averages K/R 0.74 and ADR 77.1; the rating across the 64 rated matches is 1.09. Biggest strength: Rounds with a death at 68%. That is better than 92% of players on level 9. Most room to improve: Rounds with first kill at 8%. That is better than only 17% of players on level 9. On average 16.9 kills per match, 53% of them headshots. The strongest map is Cache with a 53% win rate in 17 matches. In 30 of 64 matches the rating was 1.10 or higher (47%), in 15 it was below 0.90. In 104 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: September 2026 at 1.11. Hunter3029 loses the most ELO in match 3 of the day (−105 ELO, win rate 43%). Things go best in match 1 of the day (+168 ELO, win rate 56%). Improved over the last three months: K/R +0.06, ADR +5.3. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 53%, ELO at 1,785. Last 30 days: 50 matches, win rate 48%, ELO balance −31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.