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Humasik

Ukraine
On FACEIT since 2017 203 matches tracked 15 matches in 30 days
ELO ▲ 51
2,722
30-day peak: 2,722
Rank EU
#26,436
Ukraine #1,224 in Ukraine
Last updated:

How does Humasik play?

Rating 1.11 K/R 0.78 ADR 84.4 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 203 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.11+0.06 · Ø 1.05 better than 67%
Pistol kills per match 2.8
Knife kills 2 in 203 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 55%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 45x 4K, 6 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +136
= Stayed the same
Rating at 1.09, ADR at 83.4, Win rate at 54%
▼ Got worse
K/R −0.04, Headshots −4 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −204 ELO
29 matches · 38% win rate
On Ancient −87 ELO
29 matches · 48% win rate
On Tuesdays −109 ELO, win rate 44%

Humasik loses the most ELO in match 3 of the day: −204 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.81 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 35 · Anubis

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
57% better than 70%
0.80 better than 71%
87.2 better than 75%
1.11 better than 70%
58% of 206 duels better than 83%
27% of 37 situations better than 19%
Anubis44
59% better than 69%
0.79 better than 66%
83.8 better than 59%
1.15 better than 78%
54% of 173 duels better than 60%
52% of 27 situations better than 81%
Dust 236
44% better than 20%
0.75 right on the average
82.5 better than 55%
1.10 better than 66%
46% of 157 duels better than 20%
53% of 17 situations better than 84%
Ancient29
48% better than 33%
0.78 better than 61%
85.4 better than 64%
1.10 better than 66%
57% of 122 duels better than 76%
17% of 18 situations better than 6%
Inferno22
55% better than 48%
0.72 better than 25%
79.0 better than 25%
1.02 better than 23%
46% of 89 duels better than 10%
50% of 14 situations better than 73%
Cache12
50% -
0.80 -
86.2 -
1.11-
60% of 53 duels -
27% of 15 situations -
Nuke4
75% -
0.72 -
80.4 -
1.06-
36% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Humasik plays

Across 203 matches Humasik averages K/R 0.78, ADR 84.4 and a rating of 1.11. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Anubis with a 59% win rate in 44 matches. In 104 of 203 matches the rating was 1.10 or higher (51%), in 56 it was below 0.90. In 177 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: October 2026 at 1.16. Humasik loses the most ELO in match 3 of the day (−204 ELO, win rate 38%). Things go best on Anubis (+97 ELO, win rate 59%). From match no. 5 of the day on, things go best: 64% win rate, +28 ELO. Improved over the last three months: ELO +136. Got weaker: K/R −0.04, Headshots −4 pp. Unchanged in recent months: Rating at 1.09, ADR at 83.4, Win rate at 54%. Last 30 days: 15 matches, win rate 60%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.