HumYaiPeek

Thailand
On FACEIT since 2021 265 matches tracked 138 matches in 30 days
ELO ▼ 347
2,106
30-day peak: 2,453
Rank SEA ▼ 3,359 places
#4,570
Thailand #226 in Thailand
30 days · prev. #1,211 · best #1,211
Last updated:
Next update possible in 59m 18s

How does HumYaiPeek play?

Rating 1.08 (from 223 matches) K/R 0.77 ADR 82.9 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 265 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 19%+7 pp · Ø 12% better than 83%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.2
Knife kills 2 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 44x 4K, 11 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +11.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp, Win rate −5 pp, ELO −372

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
48 matches · 46% win rate
On Cache −27 ELO
22 matches · 55% win rate
Between 0:00 and 6:00 −63 ELO, win rate 38%
On Mondays −9 ELO, win rate 41%

HumYaiPeek loses the most ELO on Mirage: −28 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
51% better than 50%
0.80 better than 78%
87.2 better than 80%
1.12 better than 78%
58% of 512 duels better than 82%
28% of 67 situations better than 25%
Ancient48
46% better than 29%
0.73 better than 43%
79.7 better than 42%
1.02 better than 47%
50% of 255 duels better than 41%
35% of 40 situations better than 42%
Mirage48
46% better than 30%
0.75 better than 57%
80.4 better than 49%
1.04 better than 56%
53% of 166 duels better than 64%
39% of 28 situations better than 55%
Anubis26
42% better than 22%
0.78 better than 68%
84.3 better than 68%
1.08 better than 66%
52% of 99 duels better than 54%
17% of 23 situations better than 7%
Cache22
55% -
0.74 -
79.2 -
1.04-
63% of 125 duels -
50% of 10 situations -
Inferno18
50% better than 35%
0.78 better than 70%
80.5 better than 46%
1.08 better than 65%
48% of 88 duels better than 26%
22% of 9 situations better than 18%
Nuke7
29% -
0.81 -
80.3 -
1.21-
46% of 28 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HumYaiPeek plays

Across 265 matches HumYaiPeek averages K/R 0.77 and ADR 82.9; the rating across the 223 rated matches is 1.08. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Cache with a 55% win rate in 22 matches. In 112 of 265 matches the rating was 1.10 or higher (42%), in 81 it was below 0.90. In 226 matches with detailed stats: 44 4Ks and 11 aces. Best month by rating: November 2026 at 1.32. HumYaiPeek loses the most ELO on Mirage (−28 ELO, win rate 46%). Things go best on Ancient (+15 ELO, win rate 46%). Match no. 4 of the day goes best: 58% win rate, −33 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +11.8. Got weaker: Headshots −10 pp, Win rate −5 pp, ELO −372. Last 30 days: 138 matches, win rate 46%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.