HugeOunce

Canada
On FACEIT since 2024 281 matches tracked 80 matches in 30 days
ELO ▲ 31
2,188
30-day peak: 2,336
Rank NA ▼ 636 places
#4,542
Canada #579 in Canada
30 days · prev. #3,906 · best #2,782
Last updated:

How does HugeOunce play?

Rating 1.02 (from 260 matches) K/R 0.73 ADR 79.5 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.5
Knife kills 10 in 281 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 37x 4K, 2 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 66%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +4.8, Headshots +4 pp, ELO +53
= Stayed the same
Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −122 ELO
63 matches · 41% win rate
On Mirage −44 ELO
62 matches · 48% win rate
On Tuesdays −69 ELO, win rate 44%

HugeOunce loses the most ELO in match 2 of the day: −122 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.27 · Dust 2
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
48% better than 39%
0.68 better than 21%
77.0 better than 30%
0.98 better than 33%
53% of 219 duels better than 62%
35% of 40 situations better than 40%
Dust 256
54% better than 63%
0.76 better than 59%
82.2 better than 55%
1.05 better than 55%
45% of 227 duels better than 18%
31% of 26 situations better than 30%
Ancient44
52% better than 52%
0.73 better than 43%
78.2 better than 34%
1.03 right on the average
49% of 191 duels better than 36%
30% of 30 situations better than 31%
Anubis43
47% better than 35%
0.73 better than 44%
80.3 better than 45%
1.05 better than 57%
52% of 168 duels better than 54%
30% of 33 situations better than 30%
Nuke33
73% better than 91%
0.74 better than 42%
79.9 better than 36%
1.02 better than 42%
58% of 139 duels better than 79%
38% of 16 situations better than 48%
Inferno32
47% better than 24%
0.67 better than 16%
73.9 better than 16%
0.94 better than 14%
54% of 83 duels better than 58%
20% of 20 situations better than 10%
Cache10
20% -
0.91 -
97.8 -
1.23-
55% of 33 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HugeOunce plays

Across 281 matches HugeOunce averages K/R 0.73 and ADR 79.5; the rating across the 260 rated matches is 1.02. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Nuke with a 73% win rate in 33 matches. In 106 of 260 matches the rating was 1.10 or higher (41%), in 100 it was below 0.90. In 226 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. HugeOunce loses the most ELO in match 2 of the day (−122 ELO, win rate 41%). Things go best on Nuke (+55 ELO, win rate 73%). Match no. 3 of the day goes best: 57% win rate, −42 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +4.8, Headshots +4 pp, ELO +53. Unchanged in recent months: Win rate at 53%. Last 30 days: 80 matches, win rate 53%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.