Hubix16

Norway
145 matches tracked 14 matches in 30 days
Last updated:

How does Hubix16 play?

Rating 1.04 K/R 0.71 ADR 77.1 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 8

Compared with 1,219 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−6 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.01).

Headshot rate 44%−3 pp · Ø 47% better than 30%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 1.06+0.05 · Ø 1.01 better than 74%
Pistol kills per match 2.7
Knife kills 4 in 145 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 42%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.5+0.2 · Ø 2.3 better than 79%
4Ks and aces 16x 4K, 4 aces in 105 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 93%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 71%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Headshots +2 pp
= Stayed the same
K/R at 0.71, ADR at 76.6
▼ Got worse
Win rate −14 pp, ELO −160

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.64
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
49 matches · 57% win rate
Between 18:00 and 24:00 −20 ELO, win rate 47%
On Wednesdays +53 ELO, win rate 37%

Hubix16 loses the most ELO on Mirage: −57 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 2.49 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
57% better than 76%
0.71 better than 37%
77.3 better than 35%
1.05 better than 62%
46% of 142 duels better than 23%
38% of 48 situations right on the average
Inferno30
53% better than 55%
0.70 better than 45%
73.2 better than 19%
1.04 better than 65%
48% of 107 duels better than 36%
29% of 21 situations better than 30%
Anubis26
50% better than 41%
0.76 better than 63%
83.8 better than 69%
1.10 better than 74%
52% of 116 duels better than 57%
50% of 18 situations better than 81%
Nuke12
42% -
0.82 -
80.8 -
1.16-
50% of 40 duels -
47% of 15 situations -
Ancient10
70% -
0.64 -
67.2 -
0.95-
47% of 30 duels -
78% of 9 situations -
Dust 29
33% -
0.65 -
72.6 -
0.88-
33% of 45 duels -
50% of 8 situations -
Overpass4
75% -
0.81 -
84.1 -
1.15-
42% of 12 duels -
0% of 1 situations -
Cache3
67% -
0.65 -
77.0 -
0.93-
23% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hubix16 plays

Across 145 matches Hubix16 averages K/R 0.71, ADR 77.1 and a rating of 1.04. Biggest strength: Utility hit rate at 46%, better than 97% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 8 players. Averages 15.8 kills per match with 44% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 53 of 145 matches the rating was 1.10 or higher (37%), in 50 it was below 0.90. In 105 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. Hubix16 loses the most ELO on Mirage (−57 ELO, win rate 57%). Things go best on Anubis (+41 ELO, win rate 50%). Improved over the last three months: Rating +0.05, Headshots +2 pp. Got weaker: Win rate −14 pp, ELO −160. Unchanged in recent months: K/R at 0.71, ADR at 76.6. Last 30 days: 14 matches, win rate 36%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.