Hubbban

Sweden
238 matches tracked 48 matches in 30 days
Last updated:

How does Hubbban play?

Rating 0.96 (from 219 matches) K/R 0.71 ADR 72.2 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 219 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

Level 7

Compared with 991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (46%).

Headshot rate 41%−5 pp · Ø 46% better than 24%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 0.95−0.04 · Ø 0.99 better than 34%
Pistol kills per match 2.5
Knife kills 3 in 238 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 50%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 35%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 25x 4K, 5 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 83%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 61%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
Whether Hubbban is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 217 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.70
JulAugSepOctNov

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −105 ELO
41 matches · 37% win rate
On Mirage −58 ELO
72 matches · 54% win rate
On Thursdays −62 ELO, win rate 35%

Hubbban loses the most ELO in match 2 of the day: −105 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
54% better than 63%
0.76 better than 67%
75.8 better than 32%
1.04 better than 63%
51% of 357 duels better than 55%
47% of 38 situations better than 76%
Inferno46
59% better than 73%
0.65 better than 22%
75.3 better than 31%
0.89 better than 17%
51% of 231 duels better than 54%
32% of 25 situations better than 33%
Ancient43
56% better than 76%
0.72 better than 47%
72.9 better than 20%
0.99 right on the average
54% of 208 duels better than 73%
43% of 23 situations better than 64%
Dust 229
38% better than 12%
0.72 right on the average
79.8 better than 52%
0.95 better than 29%
46% of 157 duels better than 25%
50% of 8 situations better than 82%
Anubis15
47% better than 35%
0.64 better than 13%
37.0 better than 1%
0.77-
40% of 50 duels better than 6%
75% of 4 situations better than 99%
Cache14
71% -
0.72 -
79.3 -
0.98-
53% of 76 duels -
40% of 5 situations -
Nuke14
36% -
0.64 -
72.1 -
0.84-
49% of 65 duels -
25% of 8 situations -
Vertigo3
67% -
0.91 -
54.0 -
1.03-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hubbban plays

Across 238 matches Hubbban averages K/R 0.71 and ADR 72.2; the rating across the 219 rated matches is 0.96. Biggest strength: Rounds with first kill at 13%, better than 88% of level 7 players. Most room to improve: Damage per round (ADR) at 72.2, better than only 11% of level 7 players. Averages 15.1 kills per match with 41% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 65 of 219 matches the rating was 1.10 or higher (30%), in 102 it was below 0.90. In 217 matches with detailed stats: 25 4Ks and 5 aces. Hubbban loses the most ELO in match 2 of the day (−105 ELO, win rate 37%). Things go best in match 1 of the day (+131 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +131 ELO. Last 30 days: 48 matches, win rate 46%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.