HubbaBu66a

Mongolia
On FACEIT since 2017 176 matches tracked 48 matches in 30 days
Last updated:

How does HubbaBu66a play?

Rating 1.04 K/R 0.73 ADR 80.4 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (50%).

Headshot rate 34%−16 pp · Ø 50% better than 1%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.4
Zeus kills3 in 176 matches
Knife kills 20 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 20x 4K, 3 aces in 135 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.63+0.34 · Ø 0.29 better than 98%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +4.6, Win rate +6 pp
= Stayed the same
ELO at 2,436
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −15 ELO
25 matches · 44% win rate
On Dust 2 −9 ELO
98 matches · 51% win rate
On Mondays −35 ELO, win rate 38%

HubbaBu66a loses the most ELO in match 4 of the day: −15 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.14 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
51% better than 48%
0.74 right on the average
81.0 better than 49%
1.06 better than 56%
64% of 476 duels better than 96%
48% of 56 situations better than 76%
Anubis16
38% better than 10%
0.80 better than 76%
84.6 better than 68%
1.14 better than 79%
52% of 86 duels right on the average
29% of 7 situations better than 27%
Ancient14
43% -
0.65 -
79.0 -
0.93-
47% of 76 duels -
50% of 10 situations -
Inferno13
62% -
0.74 -
84.0 -
1.06-
69% of 51 duels -
50% of 6 situations -
Nuke13
77% -
0.71 -
76.8 -
0.98-
56% of 63 duels -
39% of 18 situations -
Mirage11
36% -
0.63 -
71.2 -
0.86-
42% of 33 duels -
33% of 9 situations -
Cache9
33% -
0.75 -
78.9 -
1.04-
75% of 32 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HubbaBu66a plays

Across 176 matches HubbaBu66a averages K/R 0.73, ADR 80.4 and a rating of 1.04. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 34% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 75 of 176 matches the rating was 1.10 or higher (43%), in 64 it was below 0.90. In 135 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: November 2026 at 1.14. HubbaBu66a loses the most ELO in match 4 of the day (−15 ELO, win rate 44%). Improved over the last three months: K/R +0.08, Rating +0.10, ADR +4.6, Win rate +6 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ELO at 2,436. Last 30 days: 48 matches, win rate 58%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.