HuB1z-
Name history of HuB1z-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does HuB1z- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
AverageHuB1z- gets the first kill in 7 of 100 rounds. 4 percentage points below the level 10 average (11%).
Clutch
AverageHuB1z- wins 28 of 100 1v2s. 7 percentage points above the level 10 average (21%).
Weapons and aim
Average0.97 kills per death. 0.07 below the level 10 average (1.04).
Impact
WeaknessHuB1z- gets exactly 3 kills in 3.1 of 100 rounds. 1.0 percentage points below the level 10 average (4.1%).
Utility and deaths
Average40 of 100 nades by HuB1z- deal damage or blind an enemy. 5 percentage points above the level 10 average (35%).
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.70. Last 3 months: 0.67 (at the start 0.69). 0.07 below the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.97. Last 3 months unchanged at 0.95. 0.08 below the level 10 average (1.03).
Damage per round (ADR)
Best month: May 2026 with 75.7. Last 3 months: 71.4 (at the start 74.3). 9.2 below the level 10 average (80.6).
Share of headshot kills
Best month: June 2026 with 52%. Last 3 months: 50% (at the start 48%). 1 percentage point below the level 10 average (51%).
Matches won (win rate)
Best month: July 2026 with 73%. Last 3 months: 41% (at the start 54%). 10 percentage points below the level 10 average (51%).
Best month: September 2026 with 2,459. Last 3 months: 2,330 (at the start 2,325).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 173 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
HuB1z- loses the most ELO in match 1 of the day: −20 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.78 · Mirage
- Most kills in a match: 40 · Cache
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 173 matchesCompared with players on the same level who have at least 15 matches on the map.
How HuB1z- plays
Across 173 matches HuB1z- averages K/R 0.68 and ADR 72.7; the rating across the 104 rated matches is 0.95. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 players. Most room to improve: Damage per round (ADR) at 72.7, better than only 7% of level 10 players. Averages 15.1 kills per match with 49% headshots. The strongest map is Mirage with a 55% win rate in 53 matches. In 32 of 104 matches the rating was 1.10 or higher (31%), in 45 it was below 0.90. In 93 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. HuB1z- loses the most ELO in match 1 of the day (−20 ELO, win rate 41%). Things go best in match 4 of the day (+24 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +24 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 71.4, ELO at 2,330. Last 30 days: 48 matches, win rate 44%, net ELO −19.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.