Hu3ko

Venezuela
On FACEIT since 2025 353 matches tracked 73 matches in 30 days
ELO ▲ 193
3,139
30-day peak: 3,147
Rank EU ▲ 2,945 places
#5,274
Venezuela #2 in Venezuela
30 days · prev. #8,219 · best #4,937
Last updated:

How does Hu3ko play?

Rating 0.97 K/R 0.69 ADR 80.8 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 353 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.06).

Headshot rate 53%+1 pp · Ø 52% better than 51%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.95−0.11 · Ø 1.06 better than 11%
Pistol kills per match 3.0
Knife kills 2 in 353 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.6%).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 6%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 37x 4K, 4 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +523
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.16, Rating −0.21, ADR −16.8, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.64 (at the start 0.80). Well below the average (0.75).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −116 ELO
107 matches · 49% win rate
On Anubis −32 ELO
89 matches · 58% win rate
On Tuesdays −106 ELO, win rate 38%

Hu3ko loses the most ELO on Dust 2: −116 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.80 · Dust 2
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
49% better than 29%
0.68 better than 17%
78.1 better than 31%
0.95 better than 14%
44% of 448 duels better than 11%
33% of 51 situations better than 34%
Anubis89
58% better than 58%
0.72 better than 34%
85.2 better than 69%
1.01 better than 33%
49% of 390 duels better than 31%
43% of 44 situations better than 63%
Ancient60
50% better than 32%
0.68 better than 15%
80.6 better than 41%
0.96 better than 18%
45% of 266 duels better than 13%
38% of 34 situations right on the average
Mirage59
51% better than 34%
0.68 better than 16%
80.7 better than 43%
0.94 better than 13%
45% of 215 duels better than 12%
20% of 30 situations better than 6%
Cache17
65% better than 68%
0.69 better than 15%
78.6 better than 23%
0.98 better than 13%
42% of 57 duels better than 4%
29% of 7 situations better than 26%
Inferno16
56% better than 35%
0.69 better than 15%
78.8 better than 22%
0.99 better than 17%
54% of 89 duels better than 36%
50% of 14 situations better than 72%
Nuke4
50% -
0.70 -
81.2 -
0.98-
42% of 12 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hu3ko plays

Across 353 matches Hu3ko averages K/R 0.69, ADR 80.8 and a rating of 0.97. Most room to improve: Opening duels won at 45%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 53% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 112 of 353 matches the rating was 1.10 or higher (32%), in 157 it was below 0.90. In 294 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: July 2026 at 1.14. Hu3ko loses the most ELO on Dust 2 (−116 ELO, win rate 49%). Things go best on Ancient (+68 ELO, win rate 50%). Match no. 3 of the day goes best: 58% win rate, +13 ELO. Improved over the last three months: ELO +523. Got weaker: K/R −0.16, Rating −0.21, ADR −16.8, Win rate −3 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 73 matches, win rate 53%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.